Anuken / Mindustry-Suggestions

Repository for Mindustry suggestions and feedback
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some visual improves and ideas #2876

Closed Hersical closed 3 years ago

Hersical commented 3 years ago

Describe the content or mechanics you are proposing.

-visual effects (camara slightly glitches wen you get hurt, and it wil get more glitchy dependent on your health; beter explosions and post-processing)

-units damage (like block, units also can have the broken texture, also the can drop debris wen killd, and biguer units can have small explosions befor they explode, the ground unit get bigher we they fly to make a 3D efect)

Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.

i think this would be a good improve in the graphics and would also make killing big units more epic, and, to be honest, the game now is looking kinda plane

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Kyllingene commented 3 years ago

camara slightly glitches wen you get hurt, and it wil get more glitchy dependent on your health

No. There is no way in heck that Anuke is going to ruin your vision, especially on mobile.

beter explosions and post-processing

Why? This isn't supposed to be a beautiful, realistic game; adding those things would simply be more work, and result in more work for the processor, thus slowing down the game; a very, very bad thing for Mindustry, since there are a ton of things that are frame-based.

i think this would be a good improve in the graphics and would also make killing big units more epic, and, to be honest, the game now is looking kinda plane

It's supposed to look kinda "plane." That's called an aesthetic. It's something you do on purpose. Also, killing big units might feel epic in early stages, but when they start coming 5-6 at a time, you really don't want a bunch of computationally-expensive, screen-covering explosions.

github-actions[bot] commented 3 years ago

This suggestion is now stale, and will be automatically closed.