Anuken / Mindustry-Suggestions

Repository for Mindustry suggestions and feedback
128 stars 58 forks source link

RTS: Patrol Mode + Turret Detection Cone #3644

Closed SMOLKEYS closed 2 years ago

SMOLKEYS commented 2 years ago

Describe the content or mechanics you are proposing.

The gist of this is simple: Rusted Warfare's patrol mode, where you can select units and make them move to different points of the map in a loop, but in Mindustry.

About the other one: Basically, a Turret field that makes turrets have a limited detection cone, essentially making the turret's "vision" limited.

Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.

I know that logic already can do this in it's own way, but it's a bit confusing (and probably impossible for new players) + Erekir is a thing.

It also allows mapmakers to create about damn near infinite patrol points for units.

Before making this issue, check the boxes below to confirm that you have acknowledged them.

IVV-NCX commented 2 years ago

What's the use of the detection cone? Just curious.

THEGAMER-10n commented 2 years ago

What's the use of the detection cone? Just curious.

Modified turrets.

Fabizocker456 commented 2 years ago

A "cone" is a bad idea if the turret cannot be placed directionally. If it can be, and the turret is powerful enough, this would be really interesting, basically an "unbreachable defense" until a singular unit gets behind.

The "patrol points" feature is kind of bad imo, especially since units are meant to be either disposable, or, for higher tier ones, to be manually controlled, also the pathfinding is, from my experience, not nearly good enough to be able to be handled automatically.

github-actions[bot] commented 2 years ago

This suggestion is now stale, and will be automatically closed.