Closed SachaTending closed 1 year ago
there is already documentation on it, you can find it by searching "mindustry core api" in a search engine
i mean information about packets how it sends why using both tcp and udp
chat apps and auto moderating seems like something you can do with regular plugins
also, the game is open source you can just look at the netcode
TCP and UDP are commonly used together for video games TCP for reliable things and UDP because it’s faster (for things like player position, if a packet gets lost, it would be useless anyways by the time it gets resent)
This suggestion is now stale, and will be automatically closed.
i checked packet send by game when joiniing
00 69 03 00 63 this is only 5 bytes of packet, rest of packet contains some private info(ex: uuid) 00 - idk 69(105) packet length, captured packet size is 107, 107 - 2(00 and 69) = 105 03 - packet id(ConnectPacket) 00 and 63 - idk UPD: 00 69 is packet length, its 2 bytes long
Describe the content or mechanics you are proposing.
Documentation about network protocol
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
Community can create chat apps for Mindustry, bots for auto administrating, etc.
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