Describe the content or mechanics you are proposing.
In survival custom games, you should be able to export resources via launchpads for a score counter. The same way you have the list of statistics at the end of a survival game, there should be one like 'Value of Resources Exported'. Maybe something like 1 score for lead, coal, or copper, 2 for graphite, titanium and thorium, 3 for silicon and metaglass, 4 for spore pods, 5 for pyratite, 7 for surge and phase, and 8 for blast compound.
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
Currently, survival mode is extremely barren of things to really do; you hyperfocus getting surge cyclones and t5s and then go straight to sleep afterwards, since there is quite literally nothing you can do after that.
I think making resource exports tied to score would be really interesting since it would both give the abundant resources of most maps a use (seriously, apart from like Archipelago and Debris Field you straight up can't use most resources on a map after a point since you've already made everything worth building).
It would give you something to focus on later in the game (maximisng production of difficult resources like blast compound or surge alloy), which would also need the player to actually pay attention to which parts of their factory they can safely divert to launchpads while still being able to defend themselves. The launchpad would be perfect here; it only launches 100 resources every like 20 seconds or so, forcing players to focus on actually valuable resources instead of spamming thorium launchpads everywhere.
Before making this issue, check the boxes below to confirm that you have acknowledged them.
[X] I have checked the Trello to make sure my suggestion isn't planned or implemented in a development version.
[X] I am familiar with all the content already in the game or have glanced at the wiki to make sure my suggestion doesn't exist in the game yet.
[X] I have read README.md to make sure my idea is not listed under the "A few things you shouldn't suggest" category.
Describe the content or mechanics you are proposing.
In survival custom games, you should be able to export resources via launchpads for a score counter. The same way you have the list of statistics at the end of a survival game, there should be one like 'Value of Resources Exported'. Maybe something like 1 score for lead, coal, or copper, 2 for graphite, titanium and thorium, 3 for silicon and metaglass, 4 for spore pods, 5 for pyratite, 7 for surge and phase, and 8 for blast compound.
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
Currently, survival mode is extremely barren of things to really do; you hyperfocus getting surge cyclones and t5s and then go straight to sleep afterwards, since there is quite literally nothing you can do after that.
I think making resource exports tied to score would be really interesting since it would both give the abundant resources of most maps a use (seriously, apart from like Archipelago and Debris Field you straight up can't use most resources on a map after a point since you've already made everything worth building).
It would give you something to focus on later in the game (maximisng production of difficult resources like blast compound or surge alloy), which would also need the player to actually pay attention to which parts of their factory they can safely divert to launchpads while still being able to defend themselves. The launchpad would be perfect here; it only launches 100 resources every like 20 seconds or so, forcing players to focus on actually valuable resources instead of spamming thorium launchpads everywhere.
Before making this issue, check the boxes below to confirm that you have acknowledged them.