Describe the content or mechanics you are proposing.
hello.
I would like to have a wider range of commands for units.
for example: units capable of building were built, and if they completed their primary task, they started secondary, for example, resource extraction. it would also be possible to set up resource extraction. for example, so that robots stop mining copper, if this is not necessary. Sorry for the dryness of the text, I wrote through a translator 😅
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
I think this feature will make the units more intelligent.
Before making this issue, check the boxes below to confirm that you have acknowledged them.
[X] I have checked the Trello to make sure my suggestion isn't planned or implemented in a development version.
[X] I am familiar with all the content already in the game or have glanced at the wiki to make sure my suggestion doesn't exist in the game yet.
[X] I have read README.md to make sure my idea is not listed under the "A few things you shouldn't suggest" category.
Describe the content or mechanics you are proposing.
hello. I would like to have a wider range of commands for units. for example: units capable of building were built, and if they completed their primary task, they started secondary, for example, resource extraction. it would also be possible to set up resource extraction. for example, so that robots stop mining copper, if this is not necessary. Sorry for the dryness of the text, I wrote through a translator 😅
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
I think this feature will make the units more intelligent.
Before making this issue, check the boxes below to confirm that you have acknowledged them.