Anuken / Mindustry-Suggestions

Repository for Mindustry suggestions and feedback
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Scathe AI change #4923

Closed InvisibleMan00 closed 7 months ago

InvisibleMan00 commented 8 months ago

Describe what you would like changed, and why.

The AI of the turret 'Scathe' is quite infuriating,due to it targeting units with a rather lower HP rather than focusing on units with larger HPs This wastes the carbide ammo,as carbide is already a quite difficult resource to get The other reason is that it prefers to attack closer single targets instead of targeting a horde of enemies that is still in its radar,but further away Completely wasting its area attack potential (I tested multiple times,it does sometimes attack hordes instead of single enemies,but most of the time it attacks the single enemies instead)

Describe the changes you want to propose. Include possible alternatives.

I am no developer but i do have some suggestions on how to fix this:

-Prioritize targeting enemies with higher HP(kinda like foreshadow's AI)

-Prioritize attacking large hordes of enemies,instead of just single ones

(Honorable Mention) -Make the turret stop attacking if there's only small amounts low hp/lower tier units(dont attack things that's not worth attacking)

Now i know this might be very difficult to code as the two changes might intertwine with eachother,but i hope this change is good enough and could be implemented to the game

github-actions[bot] commented 7 months ago

This suggestion is now stale, and will be automatically closed.