Describe the content or mechanics you are proposing.
Unit Opacity (minimum either 50% or 30%, excludes core units, previously called flying unit opacity)
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
If there's a lot of units (especially big ones like tier 4s or 5s) on a single location or just being annoying that obscures the view (ex: defenses), an opacity for them will be useful as it makes managing bases easier (especially in multiplayer/servers) and not constantly going into command mode, making them go away and back
Before making this issue, check the boxes below to confirm that you have acknowledged them.
[X] I have checked the Trello to make sure my suggestion isn't planned or implemented in a development version.
[X] I am familiar with all the content already in the game or have glanced at the wiki to make sure my suggestion doesn't exist in the game yet.
[X] I have read README.md to make sure my idea is not listed under the "A few things you shouldn't suggest" category.
Describe the content or mechanics you are proposing.
Unit Opacity (minimum either 50% or 30%, excludes core units, previously called flying unit opacity)
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
If there's a lot of units (especially big ones like tier 4s or 5s) on a single location or just being annoying that obscures the view (ex: defenses), an opacity for them will be useful as it makes managing bases easier (especially in multiplayer/servers) and not constantly going into command mode, making them go away and back
Before making this issue, check the boxes below to confirm that you have acknowledged them.