Anuken / Mindustry-Suggestions

Repository for Mindustry suggestions and feedback
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Virtual flags / unique identifiers for enemy units #5007

Closed TopCatTC closed 3 months ago

TopCatTC commented 4 months ago

Describe the content or mechanics you are proposing.

Allow logic to set a virtual flag for enemy units.

Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.

A new function will allow logic to assign enemy units to a virtual flag not visible by the enemy. It works the same as flags already in game, serving as a method of assigning a unique identifier to enemy units that can be read by other processors. Allows for more possibilities with larger and more complicated unit logic designs.

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jehosula commented 4 months ago

so you have came a little too close and now the whole enemy army will forever chase you til the end of time jokes aside i don't really know how to feel about this because it buffs logic procs

TopCatTC commented 4 months ago

It wont affect pvp much since in such an environment, manually commanding the units is much cheaper and more effective than having a massive expensive cluster of hyper procs. I made this suggestion with multiplayer survival in mind.

walksanatora commented 4 months ago

So you could assign a "risk level" perhaps?

github-actions[bot] commented 3 months ago

This suggestion is now stale, and will be automatically closed.