Anuken / Mindustry-Suggestions

Repository for Mindustry suggestions and feedback
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Allow manual override for mapColor #5009

Closed overdramaticpanromantic closed 1 month ago

overdramaticpanromantic commented 1 month ago

Describe the content or mechanics you are proposing.

Currently, the game sets the map color after parsing the file. I propose that the mapColor variable for environmental tiles be made to where it can be overwritten in the tile's file.

Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.

Depending on how the environmental tile's sprite is made, the game can choose the color to use very differently. If, say, the wall and the floor of a biome use the same palette, then the same color might be chosen, making the biome very hard to discern on the minimap. An example is posted below, wherein the floors should be darker than the walls, but aren't.

image

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overdramaticpanromantic commented 1 month ago

As it turns out, it's defined by the center four pixels, which can usually be accommodated for. image