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Differential Generator and Corvus #5048

Closed GreatSage777 closed 3 months ago

GreatSage777 commented 3 months ago

Describe what you would like changed, and why.

I would like to change differential generator because he is not that popular as it should be in my opinion. So i think to make it more popular we should change his energi generating from 1080 per second to --> 2160. Why did i just doubled the amount of the energi genearting for differential generator? He not popular because its hard to collect resources for pyrotit and cyroflyid at the same time, so we can compansate this by doubling the generating also i would like to add a new using item for this he will also use pod spores So differential generator will use the difference in the temperature of cyroflyid and pyrotit and will use pod spores as something medium? Maybe to calm down the great warm temperature and cold temperature between pyrotit and cyroflyid. Also he will generate this energi not for 3.66 seconds, I would like to change this time to 7.333 seconds. So this generator will be more popular and someone will remember that in this game existing pod spores. But how can we balance it? First of all we should double the building price and building time! And maybe when the cyroflyid not coming in enough capacity so will differential generator have an exploding that will be 5 times weaker than torium reactor explosion. What about Corvus? I recognise green units as supportive but when I see Corvus I become pretty sad. Because hes only supportive abillity is to recover buildings. So how can we fix it? I would like to add a recovering area which have nova but much stronger. Nova abillity stats are 2.5 hp recovering per second and 7.5 tiles. But for Corvus its will be 20 hp recovering per second and working foor 10.5 tiles. Also i would like to add a barrier which have quasar but also much stronger. Quasar shial stats Shield hp: 400 Recovering time after being destroyed: 6 Corvus shield hp : 2000 Recovering time: 30 Tiles: 15.5 I would like to increase damage for him to 1550( laser damage)

Describe the changes you want to propose. Include possible alternatives.

I would like to change differential generator because he is not that popular as it should be in my opinion. So i think to make it more popular we should change his energi generating from 1080 per second to --> 2160. Why did i just doubled the amount of the energi genearting for differential generator? He not popular because its hard to collect resources for pyrotit and cyroflyid at the same time, so we can compansate this by doubling the generating also i would like to add a new using item for this he will also use pod spores So differential generator will use the difference in the temperature of cyroflyid and pyrotit and will use pod spores as something medium? Maybe to calm down the great warm temperature and cold temperature between pyrotit and cyroflyid. Also he will generate this energi not for 3.66 seconds, I would like to change this time to 7.333 seconds. So this generator will be more popular and someone will remember that in this game existing pod spores. But how can we balance it? First of all we should double the building price and building time! And maybe when the cyroflyid not coming in enough capacity so will differential generator have an exploding that will be 5 times weaker than torium reactor explosion. What about Corvus? I recognise green units as supportive but when I see Corvus I become pretty sad. Because hes only supportive abillity is to recover buildings. So how can we fix it? I would like to add a recovering area which have nova but much stronger. Nova abillity stats are 2.5 hp recovering per second and 7.5 tiles. But for Corvus its will be 20 hp recovering per second and working foor 10.5 tiles. Also i would like to add a barrier which have quasar but also much stronger. Quasar shial stats Shield hp: 400 Recovering time after being destroyed: 6 Corvus shield hp : 2000 Recovering time: 30 Tiles: 15.5 I would like to increase damage for him to 1550( laser damage)

mahdoosh1 commented 3 months ago

you just copy pasted everything.

describe your idea shortly. devs don't have enough time to read it all.

differential generators are fine, they are not popular but it doesn't affect gameplay, you can place a differential generator anytime you want, and feed it resources.

i disagree with doubling its power output. that will make it too powerful, it is currently better than steam generator and some others, nearly as good as thuriom reactor.

mahdoosh1 commented 3 months ago

work on your english please and always review what the translator you just used translated into. fix any grammer issue

mahdoosh1 commented 3 months ago

corvus is a very high tier and although it is a support unit, it's made to attack enemies with a large laser beam. i have no idea it can heal its surroundings, i have only seen vula healing units with two repair guns.

GreatSage777 commented 3 months ago

Hi! Sorry for those problems it was my first time writing an email to someone important un the game. Actually I didnt use translator, but we are here not to talk about that. Wel i agree everything you said about differential generator but to collect resources like lead, coal, sand and titan in high speed you need to use drilling rig the highest quality drill in the game and you have to agree that for collecting those resources you use at least 500 energi for drills and water extractor, you can use accelerator but it will not save too much. So differential generator should use less resources or should give more energi пт, 7 черв. 2024, 08:46 користувач mahdoosh1 @.***> пише:

corvus is a very high tier and although it is a support unit, it's made to attack enemies with a large laser beam. i have no idea it can heal its surroundings, i have only seen vula healing units with two repair guns.

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github-actions[bot] commented 3 months ago

This suggestion is now stale, and will be automatically closed.