Anuken / Mindustry-Suggestions

Repository for Mindustry suggestions and feedback
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Selectable ores under "Mine" Command option #5051

Open opusforlife2 opened 3 weeks ago

opusforlife2 commented 3 weeks ago

Describe the content or mechanics you are proposing.

When the user selects some mining-capable units in command mode, the Mine option is shown. However, what is mined is left to the units to decide. (I think they just end up behaving like a Mono? Not sure.)

The feature request is: when the Mine option is selected, show (in some way that is acceptable to you UI-wise) all the ores those units can mine (greyed out if they aren't available in that sector).

Clicking on an ore would select it, and clicking on it again would deselect it. If multiple ores are selected, the units would behave similarly to Mono, always mining the ore that is least in quantity in the core.

So a Poly could potentially mine Coal if it's running low, and a Mega could mine Titanium, instead of everyone jumping on the Copper/Lead bandwagon.

Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.

There are mining-capable units that float around being useless after the sector is captured. If they can be repurposed to mine ores that can't be mined by Mono, that would diversify their role and increase their post-capture functionality.

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jehosula commented 3 weeks ago

seems redundant because of logic but on the other hand could a thing to make uminer logic less ovepowered

opusforlife2 commented 3 weeks ago

I don't think anything should be considered redundant because of logic. Not everyone is/wants to be a programmer.

opusforlife2 commented 1 week ago

This would be useful for mining sand as well.