Anuken / Mindustry-Suggestions

Repository for Mindustry suggestions and feedback
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Expose power generation rates for different inputs #5056

Closed opusforlife2 closed 4 days ago

opusforlife2 commented 3 weeks ago

Describe the content or mechanics you are proposing.

Using the Combustion Generator as an example, giving it different inputs seems to cause it to generate different amounts of power. However, this is not exposed anywhere, whether in the game or the wiki. The game and wiki both list a single power generation number, likely for the most common input.

There is an inconsistency here because the game does expose differing rates for boosting provided by liquids, and turret damages for different ammo types, for example.

Thus, the game (and wiki) should show the actual power generation rates for each type of input the building can accept.

Another alternative is to show them as %age changes compared to the default/common input. The game does that already to show inefficiencies/efficiency boosts.

Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.

It will help the player plan their buildings better, by not having to guess or roughly estimate the obtained power using workarounds. They may choose to use differing inputs based on their situation.

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jehosula commented 3 weeks ago

the power generated is flammability % of 60 power/s coal is 100% of 60 so 60 power/s pyratite is 140% of 60 so 84 power/s so here is that, it should be more clear tbh tho

opusforlife2 commented 3 weeks ago

Ah. Good to know. It would be great if this info would be provided directly.

github-actions[bot] commented 4 days ago

This suggestion is now stale, and will be automatically closed.