Closed GreatSage777 closed 4 months ago
a more reasonable buff to differential generator this time
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пт, 14 черв. 2024, 02:10 користувач jehosula @.***> пише:
a more reasonable buff to differential generator this time
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a more reasonable buff to differential generator this time
well this did not say much
adding spore pod input will just make this generator's actual issues even worse maybe just -2 cryofluid and takes one pyratite every 4 seconds with no spore input?
No i want for generator to work for seven seconds
making it more complex does not solve the actual issue and instead will probably make it compete harder with later tech (which is bad btw) if you want it to work for 7 seconds then make it take 2 pyratite (don't make it 7 seconds actually) making it take spore just encourages skipping it as steam generator is more than enough to transition and makes it more complex, so competes more with later tech like thorium reactors
saw the changes, and i think just make it so that the ultra mode increased production time by 2 seconds and does not increase pyratite and cryofluid inputs to make it worth seems interesting now
Sorry but if I am going to increase production time its will be too unbalanced so For balance its better to decrease production time in ultra mode to: 5.00 -> 3.0 I dont agree with you about recources listen i just doubled the amount its generates 2160 for 3.0seconds but it should use 2 pyrotite 1 explosive susbtance and 6/per second cryofluid input. Like just 1 pyrotite 1 explosive susbtance and just 2 cryofluid looking pretty op so therefore i doubled pyrotite input and make 3x cryofluid input.
Sorry but if I am going to increase production time its will be too unbalanced so For balance its better to decrease production time in ultra mode to: 5.00 -> 3.0 I dont agree with you about recources listen i just doubled the amount its generates 2160 for 3.0seconds but it should use 2 pyrotite 1 explosive susbtance and 6/per second cryofluid input. Like just 1 pyrotite 1 explosive susbtance and just 2 cryofluid looking pretty op so therefore i doubled pyrotite input and make 3x cryofluid input.
ultra mode will become worthless if it's not more efficient than normal mode
Its more efficent now than safe mode
Safe mode: Production time: 5.0 Pyrotite: 1 Cryofluid input: 2/per second Energy generating: 1080 Ultra mode: Production time: 3.00 Pyrotite: 2 Explosive substance: 1 Cryofluid input: 6.0 Energy generating: 2160
Its just have to use some more pyrotite spores and cryofluid and you get doubled energy whats bad with it
Its more efficient now than safe mode
no, in fact, MUCH less efficient cause all the inputs, it's better to get 2 safe mode ones than one ultra mode one 0.2 pyratite --> 0.66 pyratite per second more than triple the pyratite 2 cryo --> 6 cryo triple the cryo and also some blast compound, it's WAY too expensive ESPECIALLY for a booster style mechanic
But if I am going to decrease the recources its will be too op for itso what should we do with ultra mode?
But if I am going to decrease the recources its will be too op for itso what should we do with ultra mode?
it should be a different kind of input that increased the output for cheap, it should be complexity vs efficiency, not cost + complexity vs output if 2x turns out to be too much for ultra mode with this then it can be reduced to 1.5x with minimal increases in cost from the original to get the boost, just complexity of inputs
Maybe i should change pyrotite input in ultra mode to something else?
Maybe i should change pyrotite input in ultra mode to something else?
nah, keep the pyratite input when doing ultra mode, the activation for it should just be having blast compound in the generator which functions as a booster, and have that double the power output without increasing other inputs directly, this would work in making ultra mode produce more power for the cost while sacrificing simplicity
But I done that 2 pyrotite 1 blast compound and 6/per second so what is your point
But I done that 2 pyrotite 1 blast compound and 6/per second so what is your point
my point is that it's too expensive to justify doing
Okay 1 pyrotite 1 blast compund and maybe 4/cryo per second
Okay 1 pyrotite 1 blast compund and maybe 4/cryo per second
2 cryo, look at the water cooling for drills, cooling laser drills and airblasts with wex provides an actually good boost for production and for cheap, but takes a 2x2 square to set up (tbh that's not enough complexity)
You mean 2/s?
remember that blast compound is one spore + one pyratite, which is already more than 2 pyratite worth of inputs even 1 pyratite and one blast compound and 2 cryo/s for ultra mode will struggle to compete with normal mode
EDIT: this does not include the added complexity
You mean 2/s?
yes
Ok i changed everything can you see more issues
Ok i changed everything can you see more issues
just remembered ultra mode can explode, so yeah just make it 2.5x power instead of 2x no increasing the inputs tho
Emm 2160 for 5 seconds is already okay?
Emm 2160 for 5 seconds is already okay?
it has to be actively better in terms of production and efficiency, not equally good
Ohhh its looking pretty op are you sure its better to change this stat
Ohhh its looking pretty op are you sure its better to change this stat
in that case, just nerf the normal mode
No normal mode is preety ok so you are right its better to upgrade ultra mode😊😊
No normal mode is preety ok so you are right its better to upgrade ultra mode😊😊
actually ~2.7k for something pre thorium is quite silly and it can be hit with an overdrive projector leading to a generator type block making 4k power maybe it's the massive increase that is adding blast compound to the inputs? in that case make it just 1.5x but make the blast compound input double the production time, so the inputs don't increase as much or maybe 9 seconds instead to make ultra mode less powerful but still good
But you said more than 7 seconds is bad with later tech so you changed your mind?
This entails making another generator "class" (dunno about the name if that's the proper one lol) as no generator supports "boost" items currently.
Also i nerfed exploding 10 times because its too powerfull
But you said more than 7 seconds is bad with later tech so you changed your mind?
oh i forgot, anyway the issue i had was the complexity encouraging players to skip it like a lot do
Em so ultra mode gives 1.5x enegy and what about production time?
But you said more than 7 seconds is bad with later tech so you changed your mind?
oh i forgot, anyway the issue i had was the complexity encouraging players to skip it like a lot do
To be honest there is basically nothing we can do to encourage the usage of diff while not indirectly nerfing Impact.
It's not that the diff is a bad block, it's just "why use a diff when I can use an impact instead."
Maybe we are nerfing impact but do you want for forever using thorium or impact while not even knoeing that in the game are differential generator
I want to make people start to look at differential generator not just to skip it
Impact is good but its takes a time to turn on/off
If something will not deliver to impact energy can die very easily
Well, we can make the impact have a stupid long build time instead in order to force people to use Differential Generators.
Impact is good but its takes a time to turn on/off
It used to be worse, but that's a long time ago.
We are here to talk about diff not impact actually because in thus issues i buffing diff not impact
pretty sure diffgen competes with thorium reactor more than impact reactor cause of the tech level
pretty sure diffgen competes with thorium reactor more than impact reactor cause of the tech level
It does, and it doesn't explode too.
maybe instead of all that an idea could be to make it either not use pyratite (use smth else instead) or make it take water instead of cryofluid
or just nerf steam gen so it becomes harder to skip diffgen
you dont understand? Tha main point in diff is that he uses the difference between cryo and pyrotite you just want to destroy the main point
maybe instead of all that an idea could be to make it either not use pyratite or make it take water instead of cryofluid
That's too extreme.
I think i already baffed it enough so safe mode is pretty safe and good but ultra mode is much better
Describe what you would like changed, and why.
I would like to buff differential generator. To make it work from now you have to input 1 pyrotite and 2.0 cyrofluid liquid input per second after that it will produce 1080 energy for 5 seconds. Those changes will improve differential generator to use it less recources and produce energy for longer time. New feature if you input pyrotite, explosive substance and it will produce more energy. 1 pyrotite, 1 explosive substance and 2/per second cyroflyid liquid. And differential generator will produce 1620 for 9.0 seconds but if there not enough cyroflyid input there will be big boom and create a big fire in this powered mode. If you want to enter to this mode you need to input explosive substance if leave dont input explosive substance.
Describe the changes you want to propose. Include possible alternatives.
Production time: 3,66 -> 5.00 Cyroflyid input: 6/per second -> 2/ per second Ultra mode: Production time: 5.0 Pyrotite input: 1 Explosive substance: 1 Cryofluid input: 2/ per second Energy generating : 1620 Exploding radius: 14 Exploding damage: 200-800(depends on distance) Creates a big fire around itself after exploding