Open meohent41zhead opened 1 week ago
so you expect to be able to transfer 7217412 bytes every time just to play your sound???????
game sounds can be identified with 8 bytes
at most
here you will have to transfer the entire wav every time
a pretty bad idea, dontcha think
and the server doesnt have any way to save sounds
its backend literally doesnt support that
WOW! "Good idea". Well not!
so you expect to be able to transfer 7217412 bytes every time just to play your sound???????
why not :v. Make new content fun
Describe the content or mechanics you are proposing.
You can sending sound to player with:
Call.sound(player.con, Sounds.buttonClick, 100000000, 1000, 1000),
But you cant:
Sound sound = new Sound(dataDirectory.child("sounds/audio.wav"));
Call.sound(player.con, sound, 100000000, 1000, 1000)
Why? It system send a packet but cannot create this packet lol.
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
JUST MADE IT ASAP lol :v
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