Describe the content or mechanics you are proposing.
A new category.
Every block placed between "Start group" and "End group" blocks will united in one group. For proceeding this, you'll need to re-enter processor. Groups can be named.
Theyre can be in hidden condition and in visible. In visible, all blocks containing in group will be visible. Hidden - self explanation.
If jump block jumps in hidden group, this will happen.
Else jump acts like normal.
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
you'll no longer need to scroll 618 kilometres (in processors with massive amount of code) from end of code to start.
Before making this issue, check the boxes below to confirm that you have acknowledged them.
[X] I have checked the Trello to make sure my suggestion isn't planned or implemented in a development version.
[X] I am familiar with all the content already in the game or have glanced at the wiki to make sure my suggestion doesn't exist in the game yet.
[X] I have read README.md to make sure my idea is not listed under the "A few things you shouldn't suggest" category.
Describe the content or mechanics you are proposing.
A new category.
Every block placed between "Start group" and "End group" blocks will united in one group. For proceeding this, you'll need to re-enter processor. Groups can be named.
Theyre can be in hidden condition and in visible. In visible, all blocks containing in group will be visible. Hidden - self explanation.
If jump block jumps in hidden group, this will happen.
Else jump acts like normal.
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
you'll no longer need to scroll 618 kilometres (in processors with massive amount of code) from end of code to start.
Before making this issue, check the boxes below to confirm that you have acknowledged them.