Closed Charlotte1527 closed 1 month ago
atrax is pretty good for a tier 2, it does not need a buff any more than other t2s spiroct does need a buff for sure tho
atrax is pretty good for a tier 2, it does not need a buff any more than other t2s spiroct does need a buff for sure tho
As a crawler set unit(attack tended),Atrax move slower than pulsar(even without boost),and when attacking do less damage than pulsar(an assist tended unit),that make no sense
As a crawler set unit(attack tended),Atrax move slower than pulsar(even without boost),and when attacking do less damage than pulsar(an assist tended unit),that make no sense
but they go over walls without flying and they burn stuff easily also a good bit cheaper also they have almost double the hp and comparable damage also they inflict the very deadly (especially at this tier) melting status
atrax is a very scary t2 unit,not in pvp but in (especially campaign)survival spiroct needs a buff
I'd say all atrax needs is another range buff to let it have the same range as dagger and nova.
Both ground tier 2s are locked to melee.
It may need a small firerate or damage decrease if that is done though.
For spiroct I think it stealing life faster and dealing more damage at close range along with a small speed buff would be enough.
I'd say all atrax needs is another range buff to let it have the same range as dagger and nova.
Both ground tier 2s are locked to melee.
It may need a small firerate or damage decrease if that is done though.
For spiroct I think it stealing life faster and dealing more damage at close range along with a small speed buff would be enough.
nah, atrax's range is already kinda cursed
This suggestion is now stale, and will be automatically closed.
Describe what you would like changed, and why.
Every unit has it's own strength and weakness To Atrax,it only target ground unit so Atraxs are easily killed by flares.That's its weakness and it's reasonable. To Spiroct its range is very short it's reasonable,too. However when it comes to their strengths,it sucks. Though like Arkyid and Toxopid,they can step over most terrain. Atrax and Spiroct should be flexible enough to cause damage to their enemy,but the truth is,they move too slow to do any damage enemy's base before they are detected and killed. Another example,Arkyid can easily catch Scepter,while Spiroct will dead before it catch Fortress.(All T3 units play a role in pvp except Spiroct) Instead of reducing their weakness,their strength "flexibility" should be strong enough.
Describe the changes you want to propose. Include possible alternatives.
Atrax: movement speed: 4.5-->5.4 Spiroct: movement speed: 4.05-->5.0