Closed yaxhochupizzu closed 3 months ago
whoa these are actually decent tho the rtg nerf is nerfing the worst stat, rtg does not need a nerf anyway diffgen buffs seem over board tho steam gen nerfs are very reasonable however
For a ratio break suggestion, you have to use good reasoning on why a specific change is used. Otherwise very low benefit for schematic rebuilding
also an RTG nerf? Really?
whoa these are actually decent tho the rtg nerf is nerfing the worst stat, rtg does not need a nerf anyway diffgen buffs seem over board tho steam gen nerfs are very reasonable however
still nobody will use diffs but will mass spam rtg, thats why i would nerf them. main differential generator problem is that in mid game nobody wants to make cryo for them, and just spam steam gens, and in late game there are better options, like impacts thor and rtgs
For a ratio break suggestion, you have to use good reasoning on why a specific change is used. Otherwise very low benefit for schematic rebuilding
also an RTG nerf? Really?
rtg are just boring, from 1 4×4 drill without any boosts you can place 28 of them, making ~ 7.3k energy. and game isnt about schematics, and for me this isnt a problem to bulid smth myself.
still nobody will use diffs but will mass spam rtg, thats why i would nerf them. main differential generator problem is that in mid game nobody wants to make cryo for them, and just spam steam gens, and in late game there are better options, like impacts thor and rtgs
dude, literally no one is using rtgs besides core unloading for the campaign, and some people already use diffgen in pvp, people will use it with the buff, in fact it would likely be op with this big of a buff
rtg are just boring, from 1 4×4 drill without any boosts you can place 28 of them, making ~ 7.3k energy. and game isnt about schematics, and for me this isnt a problem to bulid smth myself.
rtg isn't op, and the ratio break does not have any good reasoning
Rtg nerf is valid, its specifically a campaign based nerf that i can agree upon. Being able to make 10k power off a single maxed airburst with rtg is crazy
It also has the longest non-unit production time in the game, a nerf of 3 seconds is a pretty good nerf
still nobody will use diffs but will mass spam rtg, thats why i would nerf them. main differential generator problem is that in mid game nobody wants to make cryo for them, and just spam steam gens, and in late game there are better options, like impacts thor and rtgs
dude, literally no one is using rtgs besides core unloading for the campaign, and some people already use diffgen in pvp, people will use it with the buff, in fact it would likely be op with this big of a buff
rtg are just boring, from 1 4×4 drill without any boosts you can place 28 of them, making ~ 7.3k energy. and game isnt about schematics, and for me this isnt a problem to bulid smth myself.
rtg isn't op, and the ratio break does not have any good reasoning
i may agree that ratio break for impacts is not worth it, so its better to only keep an energy output nerf for diffgens i would still change ratios but rtg concept is just too good. 14s production time, 2x2 size, single resource input and a decent energy output. maybe i would also buff pyratite efficiency in steams
Rtg nerf is valid, its specifically a campaign based nerf that i can agree upon. Being able to make 10k power off a single maxed airburst with rtg is crazy
It also has the longest non-unit production time in the game, a nerf of 3 seconds is a pretty good nerf
You do realize rtg has a lower item effeciency than thorium reactor? (3.78k rtg vs 5.4k thor reac [power unit * production time]) At best conditions on a 6.48 i/s ab, you can make 24.4k power on rtg, vs 34.9k power with thor reactor
Item effeciency being too good is not an argument... especially if one is more expensive with its lategame resources vs one completely composed of midgame
Rtg nerf is valid, its specifically a campaign based nerf that i can agree upon. Being able to make 10k power off a single maxed airburst with rtg is crazy
It also has the longest non-unit production time in the game, a nerf of 3 seconds is a pretty good nerf
the reason people use rtg in the campaign is that it generates a good amount of power and can easily unload from the core, no other power source has both cause they either take too much space to properly use and require liquids, or just trash
This suggestion is now stale, and will be automatically closed.
Describe what you would like changed, and why.
buff/nerf some reactors or generators, bc some get used much more than others
Describe the changes you want to propose. Include possible alternatives.
impact power output 7800>>7500(6300>>6000) (-) cryo 15/s>>18/s (-) production time 2.33>>2.67 (+) rtg production time 14s>>11s (-) differential cryo 6/s>>3/s (+) production time 3.66s >> 5.25s (+) power output 1080>>1000 (-) steam coal power output 330>>300 (-) spore power output 115%>>105%(-)