Anuken / Mindustry-Suggestions

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Miscellaneous Suggestions for improving gameplay and editing maps #5167

Closed the-scallywag closed 2 months ago

the-scallywag commented 3 months ago

Describe the content or mechanics you are proposing.

Since I don't want to make several posts, here are a list of some ideas

Allow ores and terrain to be placed in In-game Editor under a Terrain Section

Set attributes of blocks; HP, Current Item amnt, Current Power storage/amnt, IsCapturable (once destroyed, transfers team ownership like cores) and IsDestroyable in In-game Editor

FireProjectile/SpawnProjectile function for World Processors, projectile speed, dmg and other attributes can be changed

FFA Team that chooses a random R,G,B value and behaves like a colored team otherwise

PointTrigger function for World processors. A certain point is set around the map using X and Y and will detect when a unit under a certain category enters the area. Size and shape can be changed and can be team-specific (I.e unit = dagger, team = purple, category = ground, result = result)

Turrets being carried by units can fire rule

Blacklisted Terrain rule. Cannot build on these terrains, Whitelisted option as well.

ApplyCustomEffect function for World processors. Applies a effect with custom stats that can be changed. Five stats can be changed maximum. (eg: efct name = name, efct stat1 = speed, efct stat1 amnt: 150% etc etc)

Fill empty teams with Bots rule, PVP exclusive. (Built off of the RTS AI)

Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.

Feel free to sift through them. They all have different uses and fill different jobs. If you could, I'd like you to comment the ones you like and ignore the ones you don't as this list really isn't specific.

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github-actions[bot] commented 2 months ago

This suggestion is now stale, and will be automatically closed.