Describe the content or mechanics you are proposing.
Since I don't want to make several posts, here are a list of some ideas
Allow ores and terrain to be placed in In-game Editor under a Terrain Section
Set attributes of blocks; HP, Current Item amnt, Current Power storage/amnt, IsCapturable (once destroyed, transfers team ownership like cores) and IsDestroyable in In-game Editor
FireProjectile/SpawnProjectile function for World Processors, projectile speed, dmg and other attributes can be changed
FFA Team that chooses a random R,G,B value and behaves like a colored team otherwise
PointTrigger function for World processors. A certain point is set around the map using X and Y and will detect when a unit under a certain category enters the area. Size and shape can be changed and can be team-specific (I.e unit = dagger, team = purple, category = ground, result = result)
Turrets being carried by units can fire rule
Blacklisted Terrain rule. Cannot build on these terrains, Whitelisted option as well.
ApplyCustomEffect function for World processors. Applies a effect with custom stats that can be changed. Five stats can be changed maximum. (eg: efct name = name, efct stat1 = speed, efct stat1 amnt: 150% etc etc)
Fill empty teams with Bots rule, PVP exclusive. (Built off of the RTS AI)
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
Feel free to sift through them. They all have different uses and fill different jobs. If you could, I'd like you to comment the ones you like and ignore the ones you don't as this list really isn't specific.
Before making this issue, check the boxes below to confirm that you have acknowledged them.
[X] I have checked the Trello to make sure my suggestion isn't planned or implemented in a development version.
[X] I am familiar with all the content already in the game or have glanced at the wiki to make sure my suggestion doesn't exist in the game yet.
[X] I have read README.md to make sure my idea is not listed under the "A few things you shouldn't suggest" category.
Describe the content or mechanics you are proposing.
Since I don't want to make several posts, here are a list of some ideas
Allow ores and terrain to be placed in In-game Editor under a Terrain Section
Set attributes of blocks; HP, Current Item amnt, Current Power storage/amnt, IsCapturable (once destroyed, transfers team ownership like cores) and IsDestroyable in In-game Editor
FireProjectile/SpawnProjectile function for World Processors, projectile speed, dmg and other attributes can be changed
FFA Team that chooses a random R,G,B value and behaves like a colored team otherwise
PointTrigger function for World processors. A certain point is set around the map using X and Y and will detect when a unit under a certain category enters the area. Size and shape can be changed and can be team-specific (I.e unit = dagger, team = purple, category = ground, result = result)
Turrets being carried by units can fire rule
Blacklisted Terrain rule. Cannot build on these terrains, Whitelisted option as well.
ApplyCustomEffect function for World processors. Applies a effect with custom stats that can be changed. Five stats can be changed maximum. (eg: efct name = name, efct stat1 = speed, efct stat1 amnt: 150% etc etc)
Fill empty teams with Bots rule, PVP exclusive. (Built off of the RTS AI)
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
Feel free to sift through them. They all have different uses and fill different jobs. If you could, I'd like you to comment the ones you like and ignore the ones you don't as this list really isn't specific.
Before making this issue, check the boxes below to confirm that you have acknowledged them.