Describe the content or mechanics you are proposing.
The World Processor to create transparent Interaction Units where size and health can be manually adjusted.
These Interaction Units are considered as units, meaning they can take damage and interact with other units.
Can summon an Interaction Unit at a desired location and set its size, health, defense, speed, cargo capacity, resource capacity, flying status, AI (such as the AI of units like flare or horizon), and outline.
After summoning, can use Unit Bind or Fetch, followed by Set Interaction Unit, to reconfigure the size, health, defense, speed, cargo capacity, resource capacity, flying status, AI, and outline of the Interaction Unit.
When an Interaction Unit dies, it does not trigger any effects.
Since it is classified as a unit, it is affected by logic that targets units, such as Unit Control, Unit Radar, and Unit Locate.
To retrieve the values of an Interaction Unit using Fetch, you can enter @Interaction-Unit in the unit field to get the values of the Interaction Unit.
Unit Bind works in the same way.
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
Can create entirely new units using Interaction Units and markers, allowing for even more diverse custom map creation.
If you have any suggestions for improving this idea, please let me know.
Before making this issue, check the boxes below to confirm that you have acknowledged them.
[X] I have checked the Trello to make sure my suggestion isn't planned or implemented in a development version.
[X] I am familiar with all the content already in the game or have glanced at the wiki to make sure my suggestion doesn't exist in the game yet.
[X] I have read README.md to make sure my idea is not listed under the "A few things you shouldn't suggest" category.
Describe the content or mechanics you are proposing.
The World Processor to create transparent Interaction Units where size and health can be manually adjusted.
These Interaction Units are considered as units, meaning they can take damage and interact with other units. Can summon an Interaction Unit at a desired location and set its size, health, defense, speed, cargo capacity, resource capacity, flying status, AI (such as the AI of units like flare or horizon), and outline.
After summoning, can use Unit Bind or Fetch, followed by Set Interaction Unit, to reconfigure the size, health, defense, speed, cargo capacity, resource capacity, flying status, AI, and outline of the Interaction Unit. When an Interaction Unit dies, it does not trigger any effects.
Since it is classified as a unit, it is affected by logic that targets units, such as Unit Control, Unit Radar, and Unit Locate. To retrieve the values of an Interaction Unit using Fetch, you can enter @Interaction-Unit in the unit field to get the values of the Interaction Unit. Unit Bind works in the same way.
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
Can create entirely new units using Interaction Units and markers, allowing for even more diverse custom map creation. If you have any suggestions for improving this idea, please let me know.
Before making this issue, check the boxes below to confirm that you have acknowledged them.