Anuken / Mindustry-Suggestions

Repository for Mindustry suggestions and feedback
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Phase wall rework #5169

Closed Absolutan115 closed 1 week ago

Absolutan115 commented 4 weeks ago

Describe the content or mechanics you are proposing.

Remove bouncing projectile, add 50% projectile damage reduction. Example damage is 200, projectile damage Will take 100 damage

Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.

Bouncing projectile kinda useless for high tier enemy unit, also very low trigger rate. Better add reduction (I really want it)

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itcannotbe commented 4 weeks ago

If you're relying on walls to defend against high tier units, you're playing the game wrong.

What are turrets? What are units?

Absolutan115 commented 4 weeks ago

Turret already strong, wall just absolutely weak. A single swarmer or Spectre can handle lot of thing.

Absolutan115 commented 4 weeks ago

Unit too many adjustment lead to unbalanced

Absolutan115 commented 4 weeks ago

I mean fighting high tier unit example desolate rift defense needed always like this? Screenshot_2023-08-23-11-33-58-559_io anuke mindustry be

Absolutan115 commented 4 weeks ago

A LOTS OF WALL

Frel495 commented 4 weeks ago

I like this idea. In my opinion, similar properties for the wall are more suitable for the properties of the phase fabric (which, in my opinion, I was able to roughly understand), whose current properties reflect projectiles. It would also be quite useful if combined with plastanium walls, one "but", you need more strength to make sense of it, but I really like the idea!

Absolutan115 commented 4 weeks ago

Well I hope anuke add composite wall with size 2×2 and 3×3. This wall contain all special effect with hp 5000 2×2 wall and 10000 hp 3×3 wall

OnyxFinger commented 3 weeks ago

If you're relying on walls to defend against high tier units, you're playing the game wrong.

~What are turrets? What are units?~

have you uh played the game sir ??? I agree this idea is odd, but saying that walls shouldn't be used against high tier units is kinda stupid imo if anything, it's the other way around in my experience, walls nice early on but not necessary at all, it's only later that they are necessary

guncatt commented 3 weeks ago

phase wall good tho.

if anything I feel its far too annoying as damage feels extremely inconsistent.

guncatt commented 3 weeks ago

If you're relying on walls to defend against high tier units, you're playing the game wrong.

~What are turrets? What are units?~

the corvus in question:

itcannotbe commented 3 weeks ago

If you're relying on walls to defend against high tier units, you're playing the game wrong. ~What are turrets? What are units?~

the corvus in question:

There is only wall material corvus doesn't like.

itcannotbe commented 3 weeks ago

Well I hope anuke add composite wall with size 2×2 and 3×3. This wall contain all special effect with hp 5000 2×2 wall and 10000 hp 3×3 wall

This isn't V3

Absolutan115 commented 3 weeks ago

Well I hope anuke add composite wall with size 2×2 and 3×3. This wall contain all special effect with hp 5000 2×2 wall and 10000 hp 3×3 wall

~This isn't V3~

Idk about V3 though.

Absolutan115 commented 3 weeks ago

1 reign can destroy the toughest wall in few second, corvus have good counter plastanium wall. I want phase wall become specific counter to projectile. Plastanium wall to laser, phase wall to projectile, and surge wall idk.

github-actions[bot] commented 1 week ago

This suggestion is now stale, and will be automatically closed.