Closed CutePillow closed 3 months ago
wdym it can draw a "blast-drill-top"
@blast-drill-top
is not a real builtin content constant though
millions must string
wdym it can draw a "blast-drill-top"
If I write like the first picture,it can only draw like the second picture. It can't draw the part of the drill bit in this example.
It should work if you pass "blast-drill-top"
instead of @blast-drill-top
as argument.
This instruction actually requires a string argument, when you use @blast-drill
game just converts a block type to string by getting block's name. And there's no such block as @blast-drill-top
, obviously. At least this is how i rememeber it should work, let's pretend i didn't write the code of markers myself and then forget how it actually works later.
It should work if you pass
"blast-drill-top"
instead of@blast-drill-top
as argument.This instruction actually requires a string argument, when you use
@blast-drill
game just converts a block type to string by getting block's name. And there's no such block as@blast-drill-top
, obviously. At least this is how i rememeber it should work, let's pretend i didn't write the code of markers myself and then forget how it actually works later.
Oh, I'm sorry to disturb you because of my misunderstanding.
Oh, don't feel sorry for this, i'm glad to explain something that can be counter-intuitive, especially since i was the one who added this feature through a PR and wrote those setmarker tooltips
Describe the content or mechanics you are proposing.
Let the "texture" in "Set marker" in world-processor could draw any texture in game. It can only draw such like "@blast-drill" but can't draw a "@blast-drill-top" now.
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
This will let world-processor do more interesting things.
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