Describe the content or mechanics you are proposing.
Command Name: Fog Control
Parameters:
Mode - a pop-up list containing the values Explore, Hide and Enable
Enable (only in Enable mode) - accepts Boolean values True or False, enabling and disabling the fog of war, respectively
Form (only in Explore mode) - allows you to choose a shape to dispel the fog of war (circle or square)
Radius (for a circle only) - accepts a number or a variable, which it perceives as the radius of the circle of dispelling fog
Center coordinates (for a circle only) - they take into account the values of the center of the circle of fog dispersal
The coordinates of the lower left point, the length and width of the square (for the square only) - variables that work similarly to the Map Area, determining the size of the fog clearing square
Active (for both forms) - accepts the values True or False. If True, the fog will be maintained dispelled (enemy units, enemy buildings, etc. will be visible). If False, the fog will disperse and will not be maintained dispelled (only the environment will be visible)
If you have explored a section, but you need to hide it, then the Hide option contains all the cells of the Explore option, except Active. Instead, there is a Mode cell (a drop-down list containing Full and Medium cells). Full makes the area completely black (as before the first exploration), and Medium simply hides all new enemy buildings and units, leaving only the terrain visible. Hide ONLY works on the explored area (naturally or by the Explore command)
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
This will help the creators of custom maps to implement more interesting ideas and unusual ideas. For example, I want to make a cutscene on a map with the fog of War turned on, which will show some of the enemy bases (the screen brightens, the camera flies by, the screen darkens). After the cutscene, the fog of war should be turned on
Before making this issue, check the boxes below to confirm that you have acknowledged them.
[X] I have checked the Trello to make sure my suggestion isn't planned or implemented in a development version.
[X] I am familiar with all the content already in the game or have glanced at the wiki to make sure my suggestion doesn't exist in the game yet.
[X] I have read README.md to make sure my idea is not listed under the "A few things you shouldn't suggest" category.
Describe the content or mechanics you are proposing.
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
This will help the creators of custom maps to implement more interesting ideas and unusual ideas. For example, I want to make a cutscene on a map with the fog of War turned on, which will show some of the enemy bases (the screen brightens, the camera flies by, the screen darkens). After the cutscene, the fog of war should be turned on
Before making this issue, check the boxes below to confirm that you have acknowledged them.