Anuken / Mindustry-Suggestions

Repository for Mindustry suggestions and feedback
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A real AI #5227

Closed AVeryCoolSpider-PL closed 1 month ago

AVeryCoolSpider-PL commented 2 months ago

Describe the content or mechanics you are proposing.

A "gamemode" in which the enemy units (and eventually neoplasm) will use a real, learning AI that will invent new strategies instead of a brainless bot

Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.

This will make up a huge challenge fir veterans; however the AI should only use the information stored in the player's save. That means it will only learn from what the player does on his device. I mean, the AI on every save file will learn differently, so that it doesn't outsmart everyone immediayely. I also think it should have a button to reset the AI (if possible) after it is too good to be dealt with. Now, i know that neoplasm is going to be an AI of some sort, but it will not learn like a human would do. Altough idk if any of this is possible

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jehosula commented 2 months ago

very weird but quite interesting idea

Mythril382 commented 2 months ago

Horrendously difficult to implement though.

SITUVNgcd commented 2 months ago

Good idea, but not easy to do that.

AVeryCoolSpider-PL commented 2 months ago

I know it will be very hard to implement; this is an idea to work on for yeats probably, as an AI is a very complex program. Altough it IS possible as i have seen games with this mechanic already; however only two.

itcannotbe commented 2 months ago

Error: Your computer/device is too basic to have the necessary processing power to even attempt human like decisions making.

Gwapowo commented 2 months ago

all your processing power are belong to us

github-actions[bot] commented 1 month ago

This suggestion is now stale, and will be automatically closed.