Anuken / Mindustry-Suggestions

Repository for Mindustry suggestions and feedback
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Seperate out the difficulity setting #5250

Open bornav opened 2 days ago

bornav commented 2 days ago

Describe what you would like changed, and why.

Highly opinionated, make the difficulty setting sepereate so it does not scale both the quantity and health, but one for each.

Reason for this is what usually breaks the flow and feeling is having the same enemies become bullet sponges

Describe the changes you want to propose. Include possible alternatives.

Instead of one setting for toggling the difficulty make it 2, or add a checkbox that would scale the health of enemies with difficulty

jehosula commented 2 days ago

last time i checked eradication difficulty only increases hp by 50% and that doesn't really change too much

bornav commented 2 days ago

As said Highly opinionated, and yes 50% is not much, but would much rather increase the amount of enemies even more and leave the hp the same

jehosula commented 2 days ago

As said Highly opinionated, and yes 50% is not much, but would much rather increase the amount of enemies even more and leave the hp the same

i'll be honest, 50% wasn't making a noticable difference in my experience, wouldn't change any interactions significantly, and your thing about them being bullet sponges implies they have like 3x hp if not more, also a nice little boost to the enemies stats is better than having to increasing the emount of enemies beyond 2x