Open nakiri0209 opened 2 weeks ago
the first thing to do is check the fairness of maps on eradication difficulty, also for hardcore it should be the only one you HAVE to set at the start, maybe launch pads being banned could also be unchangeable later? but the regular difficulty and other modifiers should be changeable so people don't get stuck doing something beyond their skill level and just stop playing
the first thing to do is check the fairness of maps on eradication difficulty, also for hardcore it should be the only one you HAVE to set at the start, maybe launch pads being banned could also be unchangeable later? but the regular difficulty and other modifiers should be changeable so people don't get stuck doing something beyond their skill level and just stop playing
you can also add a toggle which locks the difficulty and all other toggles tbh (and warn the player)
you can also add a toggle which locks the difficulty and all other toggles tbh (and warn the player)
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You don't need to have these added into the game though. You can set the difficulty to eradication, wipe campaign saves on death and not modify difficulties to simulate hardcore and just not use launchpads on serpulo.
You don't need to have these added into the game though. You can set the difficulty to eradication, wipe campaign saves on death and not modify difficulties to simulate hardcore and just not use launchpads on serpulo.
well yeah kinda
You don't need to have these added into the game though. You can set the difficulty to eradication, wipe campaign saves on death and not modify difficulties to simulate hardcore and just not use launchpads on serpulo.
and that's exactly the same for minecraft except bedrock has been begging for a hardcore mode despite it being self imposable, the point is to up the stakes and have a reward (being bale to flex your achievements without others worrying that you've easily cheated by changing the difficulty mid-run).
and that's exactly the same for minecraft except bedrock has been begging for a hardcore mode despite it being self imposable, the point is to up the stakes and have a reward (being bale to flex your achievements without others worrying that you've easily cheated by changing the difficulty mid-run).
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Describe the content or mechanics you are proposing.
2 more ideas for more difficulty modifier toggles to go along with the unpredictable wave ai and fog of war.
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
I figured with the new eradication difficulty it wouldn't hurt to add an even higher level of (optional) difficulty for players who end up conquering even the future campaign submission maps on the hardest difficulties.
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