As for ruinous shores: While i understand that veteran players might think ruinous shores is too easy in v7 after having played the game countless times, alot of new players might think otherwise. Ruinous shores is more or less the only survival sector with more than 1 enemy spawn (in v7 atleast), and its position in progression being immediately after the craters means that for alot of people it'll be their 4th sector. This wouldn't be a problem if the waves were actually balanced around this like they sort of were in v7, however the ruinous shores rework in bleeding edge versions has thrown all semblance of wave balance out the window by not only generally buffing the waves to what you'd expect from a high threat sector, but also doubling the amount of fortresses on wave 30.
You might call it a "skill issue", but not everyone who plays the game for the first time immediately and instantly learns that the way you win is spamming turrets around the enemy spawn. Most new players think that just a couple of duos, hails and scatters will be good enough. In v7, ruinous was just hard enough to give new players the idea to maybe use more turrets than they previously thought was good enough, while being easy enough to not be (overly) frustrating. In bleeding edge however, the waves being buffed significantly means that new players will beat ground zero, frozen forest and craters with relative ease as they learn the game, and then immediately get annihilated on ruinous by the combination of 2 enemy spawns and waves harder than anything they have seen before because people with thousands of hours in the game deemed it to be too easy for them. This is not good game design.
In addition to nerfing ruinous shores, it might be a good idea to lock it behind frontier as that would automatically guarantee new players having a little bit more experience when playing it for the first time since at the earliest it would be their 5th sector instead of their 4th, as they'd have to go through frontier before being able to reach ruinous shores. Additionally, since frontier is an attack sector this might give new players the idea to consider using units for extra firepower in their defence.
As for frontier: This is a sector you get access to right after the craters, unless you use numbered sectors to speedrun progression (which not everyone does) you dont typically get titanium until stained mountains or windswept islands.
Describe the changes you want to propose. Include possible alternatives.
Either revert the changes to ruinous shores done in bleeding edge OR nerf the waves to around the level of difficulty ruinous shores has in v7, and possibly make frontier a requirement for launching to ruinous shores.
Describe what you would like changed, and why.
As for ruinous shores: While i understand that veteran players might think ruinous shores is too easy in v7 after having played the game countless times, alot of new players might think otherwise. Ruinous shores is more or less the only survival sector with more than 1 enemy spawn (in v7 atleast), and its position in progression being immediately after the craters means that for alot of people it'll be their 4th sector. This wouldn't be a problem if the waves were actually balanced around this like they sort of were in v7, however the ruinous shores rework in bleeding edge versions has thrown all semblance of wave balance out the window by not only generally buffing the waves to what you'd expect from a high threat sector, but also doubling the amount of fortresses on wave 30.
You might call it a "skill issue", but not everyone who plays the game for the first time immediately and instantly learns that the way you win is spamming turrets around the enemy spawn. Most new players think that just a couple of duos, hails and scatters will be good enough. In v7, ruinous was just hard enough to give new players the idea to maybe use more turrets than they previously thought was good enough, while being easy enough to not be (overly) frustrating. In bleeding edge however, the waves being buffed significantly means that new players will beat ground zero, frozen forest and craters with relative ease as they learn the game, and then immediately get annihilated on ruinous by the combination of 2 enemy spawns and waves harder than anything they have seen before because people with thousands of hours in the game deemed it to be too easy for them. This is not good game design.
In addition to nerfing ruinous shores, it might be a good idea to lock it behind frontier as that would automatically guarantee new players having a little bit more experience when playing it for the first time since at the earliest it would be their 5th sector instead of their 4th, as they'd have to go through frontier before being able to reach ruinous shores. Additionally, since frontier is an attack sector this might give new players the idea to consider using units for extra firepower in their defence.
As for frontier: This is a sector you get access to right after the craters, unless you use numbered sectors to speedrun progression (which not everyone does) you dont typically get titanium until stained mountains or windswept islands.
Describe the changes you want to propose. Include possible alternatives.
Either revert the changes to ruinous shores done in bleeding edge OR nerf the waves to around the level of difficulty ruinous shores has in v7, and possibly make frontier a requirement for launching to ruinous shores.
Remove all titanium ore from frontier.