AppLovin / AppLovin-MAX-Godot

MIT License
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Missing Texture dependencies in plugin release. #11

Closed AdamMcCurdy closed 1 year ago

AdamMcCurdy commented 1 year ago

MAX Plugin Version

1.0.1

Godot Version

4.1

Device/Platform Info

In Editor

Current Behavior

image Resources are missing (Textures folder and contents).

Expected Behavior

Applovin plugin examples should work with no errors.

How to Reproduce

Start a blank project, download the Applovin plugin from the Asset Lib. Attempt to open the Release/addons/applovin_max/example/main.tscn scene.

Additional Info

No response

christophercong commented 1 year ago

@AdamMcCurdy Godot Asset Lib is pretty particular about how they want the git repo to look. I've submitted a new release to the Godot Asset Lib to fix this issue (pending approval).

In the meantime, you can drag in the /addons, /ios, /android folders in this repo to the res:// folder in your project. It's the same assets that will be in the new asset lib release based off this commit (ddac851fe77e3b01970ca79c9fbf80b53f220294).

christophercong commented 1 year ago

Hi @AdamMcCurdy, version 1.0.1 of the plugin is now available on the Godot Asset Library

AdamMcCurdy commented 1 year ago

👍