Closed AdamMcCurdy closed 1 year ago
@AdamMcCurdy Godot Asset Lib is pretty particular about how they want the git repo to look. I've submitted a new release to the Godot Asset Lib to fix this issue (pending approval).
In the meantime, you can drag in the /addons
, /ios
, /android
folders in this repo to the res://
folder in your project. It's the same assets that will be in the new asset lib release based off this commit (ddac851fe77e3b01970ca79c9fbf80b53f220294).
Hi @AdamMcCurdy, version 1.0.1 of the plugin is now available on the Godot Asset Library
👍
MAX Plugin Version
1.0.1
Godot Version
4.1
Device/Platform Info
In Editor
Current Behavior
Resources are missing (Textures folder and contents).
Expected Behavior
Applovin plugin examples should work with no errors.
How to Reproduce
Start a blank project, download the Applovin plugin from the Asset Lib. Attempt to open the Release/addons/applovin_max/example/main.tscn scene.
Additional Info
No response