AppLovin / AppLovin-MAX-Godot

MIT License
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unable to load addon script #19

Closed yan88a closed 1 year ago

yan88a commented 1 year ago

MAX Plugin Version

1.0.1

Godot Version

4.1.1

Device/Platform Info

android 13 - S21

Current Behavior

following the setup instructions --> after installation, go to: Project--> settings--> plugins--> try enable ApplovinMax1.0.1 get the following message: "unable to load addon scipt from path: res.... base type is not editor plugin"

Expected Behavior

to load the addon as instructed.

How to Reproduce

after installation, go to: Project--> settings--> plugins--> try enable ApplovinMax1.0.1

Additional Info

No response

christophercong commented 1 year ago

Hi @yan88a, the plugin currently is not an editor plugin, it doesn't perform anything in the Godot editor/IDE. That said, I'll be updating the plugin to extend EditorPlugin anyway to mitigate issues.

yan88a commented 1 year ago

well - i thought so - that it should be an auto load instead.. in any case - i suggest to update the docs - since it points to an editor plugin enabling + the project itself parses to an "addon" dir (editor looks at it as an editor plugin) thanks @christophercong !