Closed yan88a closed 1 year ago
Hi @yan88a, the plugin currently is not an editor plugin, it doesn't perform anything in the Godot editor/IDE. That said, I'll be updating the plugin to extend EditorPlugin
anyway to mitigate issues.
well - i thought so - that it should be an auto load instead.. in any case - i suggest to update the docs - since it points to an editor plugin enabling + the project itself parses to an "addon" dir (editor looks at it as an editor plugin) thanks @christophercong !
MAX Plugin Version
1.0.1
Godot Version
4.1.1
Device/Platform Info
android 13 - S21
Current Behavior
following the setup instructions --> after installation, go to: Project--> settings--> plugins--> try enable ApplovinMax1.0.1 get the following message: "unable to load addon scipt from path: res.... base type is not editor plugin"
Expected Behavior
to load the addon as instructed.
How to Reproduce
after installation, go to: Project--> settings--> plugins--> try enable ApplovinMax1.0.1
Additional Info
No response