AppLovin / AppLovin-MAX-Godot

MIT License
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Can't load the plugin #21

Closed Shtrow closed 11 months ago

Shtrow commented 11 months ago

MAX Plugin Version

1.0.1

Godot Version

4.1.1

Device/Platform Info

Linux, Windows 11

Current Behavior

Popup error when trying to activate the plugin from project settings: Unable to load addon script from path: 'res://addons/applovin_max/AppLovinMAX.gd' Base type is not EditorPlugin.

Expected Behavior

No response

How to Reproduce

Install the the plugin from AssetLib from any godot project, then try to activate it

Additional Info

No response

Shtrow commented 11 months ago

I see @christophercong already fixed this in #20 , but it seems not to be updated in AssetLib