AppLovin / AppLovin-MAX-Godot

MIT License
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Getting error "Unable to load addon script from path: 'res://addons/applovin_max/AppLovinMAX.gd' Base type is not EditorPlugin" #25

Closed Pr1nce3 closed 9 months ago

Pr1nce3 commented 9 months ago

MAX Plugin Version

version="1.0.2"

Godot Version

4.1

Device/Platform Info

windows 11

Current Behavior

i just installed this plugin through godot's AssetLib and everything looks good but when i tried to enable plugin through Project> Project Setting>Plugin i got this error Unable to load addon script from path: 'res://addons/applovin_max/AppLovinMAX.gd' Base type is not EditorPlugin. it was fresh new project didn't do anything else

Expected Behavior

plugin should be enabled

How to Reproduce

  1. Create new project
  2. install plugin through assetlib
  3. enable plugin

Additional Info

Screenshot 2023-12-07 183039

Pr1nce3 commented 9 months ago

someone messed up. if anyone else having this issue just add @tool class_name AppLovinMAX extends EditorPlugin to AppLovinMAX.gd script at the top