Closed adoa closed 3 years ago
For technologies, sure, entities can be helpful, I think I'll have to see about that... but i'm not sure how it would work on items tho...
If an item is for placing an entity, it should have essentially the same description as the entity. If an item can be used (e.g. grenade, fish, repair pack), the item description should reflect that. Items that are simple intermediate materials might not need a text description. Although more complicated items like gardens could benefit from a short description, e.g. explaining their use as an ingredient in cyclic processes.
Also look at #351 for some description and maybe what has to change eventually?
While at it, it should unify #243
While at it, it should unify #243
Unifying means removing products from recipe names? Or adding them everywhere?
unify how they show, and they should be present in petrochem for sure when 2 fluids are made
unify how they show, and they should be present in petrochem for sure when 2 fluids are made
Why are fluids special only in petrochem recipes? Several bioprocessing recipes have many outputs (some puffer recipes output two fluids!), but none those recipe names contain any output products.
If you want the recipes to be searchable, doing this only with fluids on petrochem recipes is not going to make enough of a difference. Most of Angel's recipes have multiple outputs many just with solid items. Therefore, people will still feel the need to use helper mods to navigate the recipes.
The alternative would be to be adding all output products into all recipe names. But this will be essentially unusable.
well, I guess then none is the other option?
as long as there is a dedicated recipe name, such that it shows the product
While going through text descriptions, I realized that some items or technologies could benefit from renaming. I included these in my current round of suggestions. Not sure if internal names should be changed, too, but that would require migrations :-(
Internal naming should not change for this
Many technologies, items, and entities have no (helpful) text description. I believe it could be helpful for new players to see possible use cases in a 1–2 sentence text description in the tooltips on most new things that are added by Angel's mods. This would decrease the pressure to immediately jump to helper mods at every occasion.
I'd be willing to start working on this in a PR that other people could contribute to as well.
Any opinions on that? Should this be put on hold until some milestone is achieved?