Arch666Angel / mods

Angelsmods Repository
https://forums.factorio.com/viewforum.php?f=185
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Module recipe inconsistency #813

Open KiwiHawk opened 2 years ago

KiwiHawk commented 2 years ago

Mod list

Issue

All three tiers of Agriculture module require a green crystal. None of the other modules require crystals.

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Fix Suggestions

Option 1: Always add crystals to the recipe for Speed, Productivity and Efficiency modules. Not just when Industries Overhaul is active.

Option 2: Remove crystals from agriculture modules. Only add crystals if Industries Overhaul is active.

mecejide commented 2 years ago

Didn’t all modules use to require crystals?

KiwiHawk commented 2 years ago

Didn’t all modules use to require crystals?

Yes, if Industries overhaul is active. So not always.

mecejide commented 2 years ago

I thought in a previous version they did even without that.

LovelySanta commented 2 years ago

They should always require crystals when bio processing is active afaik? I believe otherwise crystals have no use?

KiwiHawk commented 2 years ago

In Special vanilla, red and blue crystals have no use (so they are hidden). Green are used for agriculture modules.

I think either all the crystals should be hidden. Or second option: none of the crystals get hidden. Crystals are added to all modules.

I prefer the second option. Else it seems like most of the mod will be disabled and hidden.

LovelySanta commented 2 years ago

I prefer creating a trigger for it, link it to a setting that is off by default for special vanilla, and gets overridden by angels industries overhaul

  1. Create trigger in bio data stage

  2. Set default value of trigger in bio data stage depending on bio setting

  3. Always create the crystal items/recipes (data stage)

  4. Disable crystals depending on trigger in data updates, or add crystals as ingredient to modules in the other case

KiwiHawk commented 1 year ago

Agriculture modules don't use the lower tier when Bob's modules is enabled.