Closed Erkigmo closed 8 months ago
@Erkigmo I believe this should already work. Any fallbacks that you set in data
stage shouldn't be overwritten. To test it, I created a simple mod that depends on angelsrefining
. In it's data.lua
it has this:
angelsmods.functions.RB.set_fallback("item", "t0-pipe", { { "stone-pipe", 3 }, { "pipe", 3 } })
Seems to work as expected! Is there some other scenario that isn't working?
I did not test this. I kind of assumed that it would be overwritten.
Describe the bug I would like for other mods to override the recipe fallbacks that angel's sets. This would help for compatibility, and I am currently experiencing a bug in PyCoalTBaA, and this would make it a lot easier to fix and would make the game load faster.