Generated a game using the default LttP template with no-logic.
File "..\worlds\alttp\Rules.py", line 36, in set_rules
no_logic_rules(world, player)
File "..\worlds\alttp\OverworldGlitchRules.py", line 227, in no_logic_rules
create_no_logic_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
File "..\worlds\alttp\OverworldGlitchRules.py", line 302, in create_no_logic_connections
parent.exits.append(connection)
File "<frozen _collections_abc>", line 1078, in append
File "..\BaseClasses.py", line 907, in insert
assert value.name not in self.region_manager.entrance_cache[value.player], \
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
AssertionError: Bat Cave River Clip Spot already exists in the entrance cache.
What happened?
https://discord.com/channels/731205301247803413/1246591003280936970
Generated a game using the default LttP template with no-logic.
What were the expected results?
Generation succeeding
Software
Website