Open MarioSpore opened 5 months ago
Forgive me, I don't get to bring this up often
I have already designed a set of Archipelago jingles based on item quality that are currently being used in The Witness, as well as I believe Doom and one other unsupported game?
Design Doc: https://docs.google.com/document/d/1rKz31cavduGdJW2wNB6VUo5ewnZSj6Uz21F1gUrntNM/edit?usp=sharing
Github Repository of the existing Jingles: https://github.com/NewSoupVi/ArchipelagoJingles
Could also be stretching it, but could also have a text-to-speech feature that can also read out all items that were sent or received to the player. Once again, all possibly personal preference and all done via locally.
If this were desired, particularly for accessibility reasons, then Plyer would likely be used if anyone is interested in implementing this feature.
Made a video showcasing the jingles, these are the "incoming item jingles" that Witness uses, we could make these be the default ones if you don't wanna reinvent the wheel since you'd want it to be customisable anyway https://youtu.be/3ZzdNLykvRE?si=rUPN0haft-_6wFSz&t=174 (Raw Audio files)
What feature would you like to see?
Id like to see a feature where you can set custom unique send and receive items based on certain conditions on the local machine.
This would be a nice personalization feature that allows unique sfx to play whenever you get a trap while having the client open such as traps, fillers, useful, progression, and generally sending or receiving items from someone. As well as a funny option to always have one sound for always sending or receiving regardless if it is to you or not. This could be handy for people who are playing and cannot see the tracker but still want a general idea on if the item they sent or received an item.
Could also be stretching it, but could also have a text-to-speech feature that can also read out all items that were sent or received to the player. Once again, all possibly personal preference and all done via locally.