Open alwaysintreble opened 3 months ago
Should this ignore Removed? Unsure if they go into Game options by default like other options, but it is the main use I can see of a duplicate class.
it ignores Visibility.none
entirely
This should work now btw
What is this fixing or adding?
Prevents worlds from reusing the exact same option class in their available options. This becomes problematic when trying to use Option Groups since all the grouping happens via the actual class and not the dataclass's attributes. Namely #3393
How was this tested?
Ran tests a few times, added a duplicate option and removed it ensuring it behaved how I expected.