Closed tioui closed 2 weeks ago
LGTM, it generates, there are not other instances of these particular names in locations, just
Cathedral right area
being inregions.py
, but that's fine
Thanks. At first, I did not understand what you means. Then, I saw that I forgot to rename some Cathedral to Mithalas Cathedral.
This also includes a new option, which isn't mentioned in the PR description.
My signal is bad, but I'm just stating here that I am revoking my approval. Several additional changes were made afterwards
This also includes a new option, which isn't mentioned in the PR description.
Oups. Sorry. The new option was add as a subsequent commit. So, I forgot to modify the description. But the option in question does not have any impact on the logic. It is just an information for the client. Also, I removed the DeathLink option after a discussion with @ScipioWright . This option is now activable/desactivable directly from the client.
I think their message was more about "the scope of this PR has changed so I would need to re-review it to give approval again". Generally, it's recommended to open a separate PR for separate changes, since that makes it easier to review and avoids situations like this.
I think their message was more about "the scope of this PR has changed so I would need to re-review it to give approval again". Generally, it's recommended to open a separate PR for separate changes, since that makes it easier to review and avoids situations like this.
Will know next time.
The changes LGTM. Can't test any generations for now, but presumably others did.
fill_slot_data
could be changed to useoptions.as_dict
and some of the.value
's could be removed, but that's outside the scope of this PR.
For the fill_slot_data, I am not certain since I add some information in the slot data that are not in the options (ingredient and dishes randomization). For the .value, I will try removing them for a futur PR.
What is this fixing or adding?
Some location names did was not consistent with all other location names. So those locations have been renamed.
There is also a new option, but it is useful only to the client. It does not impact the logic.
Also, I removed the DeathLink option to put it in the client.
How was this tested?
I have generate games with multiple options and have launched the unit tests. Every thing works with no problem.