Closed jacobmix closed 2 months ago
i can't reproduce this, it's working fine for me on the release and on latest. are you generating it with anything else and/or do you have unsupported apworlds?
All i have is Jak and Daxter The Precursor Legacy, and An Untitled Story (latest Beta v1.0 apworld from Discord) installed.
Archipelago (0.5.0) logging initialized on Windows-10-10.0.22631-SP0 running Python 3.11.5 (frozen)
P1 Weights: Jak1_test.yaml >> Default Jak and Daxter The Precursor Legacy Template
P2 Weights: Spectator.yaml >> Empty Spectator slot
Generating for 2 players, 23340112259711825258 Seed 415051311598741227 with plando: items, connections, texts, bosses
Archipelago Version 0.5.0 - Seed: 415051311598741227
Found 71 World Types:
An Untitled Story : 34 Items (IDs: 72001 - 72421) | 166 Locations (IDs: 72001 - 72421)
Jak and Daxter The Precursor Legacy : 61 Items (IDs: 741000000 - 741999999) | 4236 Locations (IDs: 741000002 - 741037967)
Adventure : 15 Items (IDs: 118000000 - 118000262) | 24 Locations (IDs: 118000004 - 118000210)
A Hat in Time : 58 Items (IDs: 2000300001 - 2000300207) | 455 Locations (IDs: 2000300200 - 2000350075)
A Link to the Past : 146 Items (IDs: 2 - 180) | 286 Locations (IDs: 59758 - 4194341)
Aquaria : 134 Items (IDs: 698000 - 698133) | 218 Locations (IDs: 698000 - 698217)
Blasphemous : 204 Items (IDs: 1909000 - 1909203) | 306 Locations (IDs: 1909000 - 1909305)
Bomb Rush Cyberfunk : 165 Items (IDs: 2308000 - 2308164) | 247 Locations (IDs: 2308000 - 2308246)
Bumper Stickers : 12 Items (IDs: 595000 - 595011) | 100 Locations (IDs: 595000 - 595099)
Celeste 64 : 14 Items (IDs: 13238272 - 13238285) | 46 Locations (IDs: 13238272 - 13239041)
ChecksFinder : 3 Items (IDs: 80000 - 80002) | 25 Locations (IDs: 81000 - 81024)
Clique : 3 Items (IDs: 69696967 - 69696969) | 2 Locations (IDs: 69696968 - 69696969)
Castlevania 64 : 36 Items (IDs: 12992514 - 12992780) | 352 Locations (IDs: 12992513 - 12993153)
Dark Souls III : 1096 Items (IDs: 100000 - 101096) | 890 Locations (IDs: 100000 - 102720)
Donkey Kong Country 3 : 8 Items (IDs: 14430208 - 14430215) | 230 Locations (IDs: 14430208 - 14430618)
DLCQuest : 51 Items (IDs: 120000 - 120051) | 18913 Locations (IDs: 120000 - 3829217140)
DOOM 1993 : 191 Items (IDs: 350000 - 350190) | 474 Locations (IDs: 351000 - 351473)
DOOM II : 174 Items (IDs: 360000 - 360495) | 479 Locations (IDs: 361000 - 361478)
Factorio : 227 Items (IDs: 131065 - 131292) | 6993 Locations (IDs: 131072 - 138064)
Final Fantasy : 194 Items (IDs: 256 - 500) | 255 Locations (IDs: 257 - 767)
Final Fantasy Mystic Quest : 67 Items (IDs: 4325376 - 4325693) | 266 Locations (IDs: 4325376 - 4325746)
Heretic : 263 Items (IDs: 370000 - 370534) | 1014 Locations (IDs: 371000 - 372013)
Hollow Knight : 249 Items (IDs: 16777216 - 16777464) | 740 Locations (IDs: 16777216 - 16777955)
Hylics 2 : 70 Items (IDs: 200622 - 200692) | 166 Locations (IDs: 200622 - 200787)
Kirby's Dream Land 3 : 24 Items (IDs: 7798785 - 7798850) | 876 Locations (IDs: 7798785 - 7800575)
Kingdom Hearts 2 : 293 Items (IDs: 1245184 - 1245476) | 724 Locations (IDs: 1245184 - 1245907)
Links Awakening DX : 117 Items (IDs: 10000000 - 10000164) | 255 Locations (IDs: 10000000 - 10003673)
Landstalker - The Treasures of King Nole: 62 Items (IDs: 4000 - 4070) | 292 Locations (IDs: 4000 - 4346)
Lingo : 185 Items (IDs: 444400 - 444588) | 872 Locations (IDs: 444400 - 445271)
Lufia II Ancient Cave : 415 Items (IDs: 11272193 - 11304994) | 123 Locations (IDs: 11272192 - 11273124)
Meritous : 23 Items (IDs: 593000 - 593022) | 104 Locations (IDs: 593000 - 593103)
The Messenger : 64 Items (IDs: 11390976 - 11391039) | 136 Locations (IDs: 11390976 - 11391111)
Minecraft : 47 Items (IDs: 45000 - 45100) | 114 Locations (IDs: 42000 - 42113)
Mario & Luigi Superstar Saga : 145 Items (IDs: 77771000 - 77771144) | 594 Locations (IDs: 2003971 - 3933858)
MegaMan Battle Network 3 : 222 Items (IDs: 11735040 - 11735263) | 261 Locations (IDs: 11735040 - 11735309)
Muse Dash : 659 Items (IDs: 2900000 - 2900694) | 1290 Locations (IDs: 2900000 - 2901289)
Noita : 32 Items (IDs: 110000 - 110031) | 672 Locations (IDs: 110000 - 110671)
Ocarina of Time : 143 Items (IDs: 66001 - 66211) | 1623 Locations (IDs: 67010 - 68705)
Overcooked! 2 : 45 Items (IDs: 213701 - 213745) | 43 Locations (IDs: 1 - 44)
Pokemon Emerald : 291 Items (IDs: 3860001 - 3860376) | 1338 Locations (IDs: 3860094 - 3870386)
Pokemon Red and Blue : 207 Items (IDs: 172000001 - 172000506) | 709 Locations (IDs: 172000000 - 172000708)
Raft : 325 Items (IDs: 47001 - 47325) | 154 Locations (IDs: 48001 - 48155)
Rogue Legacy : 60 Items (IDs: 90000 - 90097) | 584 Locations (IDs: 91000 - 92259)
Risk of Rain 2 : 51 Items (IDs: 37001 - 37747) | 954 Locations (IDs: 38000 - 40361)
Sonic Adventure 2 Battle : 168 Items (IDs: 16711680 - 16712984) | 2024 Locations (IDs: 16711680 - 16716608)
Starcraft 2 : 595 Items (IDs: 1000 - 3812) | 663 Locations (IDs: 1100 - 20005401)
Shivers : 85 Items (IDs: 27000 - 27112) | 114 Locations (IDs: 27000 - 27113)
A Short Hike : 37 Items (IDs: 82001 - 82037) | 131 Locations (IDs: 83001 - 83132)
Super Metroid : 24 Items (IDs: 83000 - 83023) | 101 Locations (IDs: 82000 - 82170)
Super Mario 64 : 29 Items (IDs: 3626000 - 3626214) | 164 Locations (IDs: 3626000 - 3626243)
Super Mario World : 29 Items (IDs: 12320768 - 12320797) | 765 Locations (IDs: 12320768 - 12322885)
SMZ3 : 151 Items (IDs: 84000 - 84223) | 316 Locations (IDs: 85000 - 85510)
Secret of Evermore : 165 Items (IDs: 64000 - 65533) | 913 Locations (IDs: 64000 - 65592)
Slay the Spire : 4 Items (IDs: 8000 - 8003) | 29 Locations (IDs: 19001 - 22002)
Stardew Valley : 858 Items (IDs: 717000 - 727716) | 2937 Locations (IDs: 717001 - 725237)
Subnautica : 104 Items (IDs: 35000 - 35213) | 181 Locations (IDs: 33000 - 34049)
Terraria : 190 Items (IDs: 8257536 - 8257725) | 155 Locations (IDs: 8257726 - 8257880)
Timespinner : 189 Items (IDs: 1337000 - 1337249) | 212 Locations (IDs: 1337000 - 1337249)
The Legend of Zelda : 33 Items (IDs: 7100 - 7132) | 155 Locations (IDs: 7000 - 7154)
TUNIC : 151 Items (IDs: 509342400 - 509342550) | 302 Locations (IDs: 509342400 - 509342701)
Undertale : 85 Items (IDs: 77000 - 77999) | 122 Locations (IDs: 79001 - 79920)
VVVVVV : 20 Items (IDs: 2515000 - 2515019) | 20 Locations (IDs: 2515000 - 2515019)
Wargroove : 31 Items (IDs: 52000 - 52030) | 38 Locations (IDs: 53001 - 53038)
The Witness : 261 Items (IDs: 158000 - 160205) | 764 Locations (IDs: 158000 - 159802)
Yoshi's Island : 69 Items (IDs: 3154000 - 3154069) | 235 Locations (IDs: 3166240 - 3166475)
Yu-Gi-Oh! 2006 : 172 Items (IDs: 5730001 - 5730255) | 165 Locations (IDs: 5730001 - 5730169)
Zillion : 12 Items (IDs: 8675309 - 8675320) | 1555 Locations (IDs: 8675309 - 8676863)
Zork Grand Inquisitor : 123 Items (IDs: 9758067000 - 9758067704) | 150 Locations (IDs: 9758067000 - 9758067215)
Creating MultiWorld.
Creating Items.
Calculating Access Rules.
Running Item Plando.
Running Pre Main Fill.
Filling the multiworld with 436 items.
Uncaught exception
Traceback (most recent call last):
File "__startup__.py", line 138, in run
File "console.py", line 17, in run
File "Generate.py", line 551, in <module>
File "Main.py", line 275, in main
File "Fill.py", line 484, in distribute_items_restrictive
File "Fill.py", line 73, in fill_restrictive
File "BaseClasses.py", line 457, in has_beaten_game
File "BaseClasses.py", line 457, in <genexpr>
File "BaseClasses.py", line 455, in has_beaten_game
File "Utils.py", line 849, in __getitem__
KeyError: 2
Traceback (most recent call last):
File "__startup__.py", line 138, in run
File "console.py", line 17, in run
File "Generate.py", line 551, in <module>
File "Main.py", line 275, in main
File "Fill.py", line 484, in distribute_items_restrictive
File "Fill.py", line 73, in fill_restrictive
File "BaseClasses.py", line 457, in has_beaten_game
File "BaseClasses.py", line 457, in <genexpr>
File "BaseClasses.py", line 455, in has_beaten_game
File "Utils.py", line 849, in __getitem__
KeyError: 2
Press enter to close.
Jak1_test.yaml:
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: "Jak1"
# Used to describe your yaml. Useful if you have multiple files.
description: Default Jak and Daxter The Precursor Legacy Template
game: Jak and Daxter The Precursor Legacy
requires:
version: 0.5.0 # Version of Archipelago required for this yaml to work as expected.
Jak and Daxter The Precursor Legacy:
# Game Options
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 50 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
#
# - **Locations:** ensure everything can be reached and acquired.
# - **Items:** ensure all logically relevant items can be acquired.
# - **Minimal:** ensure what is needed to reach your goal can be acquired.
locations: 0
items: 50
minimal: 0
enable_move_randomizer:
# Enable to include movement options as items in the randomizer. Jak is only able to run, swim, and single jump,
# until you find his other moves. This adds 11 items to the pool.
'false': 0
'true': 50
enable_orbsanity:
# Enable to include bundles of Precursor Orbs as an ordered list of progressive checks. Every time you collect
# the chosen number of orbs, you will trigger the next release in the list. "Per Level" means these lists are
# generated and populated for each level in the game (Geyser Rock, Sandover Village, etc.). "Global" means there is
# only one list for the entire game.
#
# This adds a number of Items and Locations to the pool inversely proportional to the size of the bundle.
# For example, if your bundle size is 20 orbs, you will add 100 items to the pool. If your bundle size is 250 orbs,
# you will add 8 items to the pool.
'off': 0
per_level: 50
global: 0
global_orbsanity_bundle_size:
# Set the size of the bundle for Global Orbsanity.
# This only applies if "Enable Orbsanity" is set to "Global."
# There are 2000 orbs in the game, so your bundle size must be a factor of 2000.
1_orb: 00
2_orbs: 0
4_orbs: 0
5_orbs: 0
8_orbs: 0
10_orbs: 50
16_orbs: 0
20_orbs: 0
25_orbs: 0
40_orbs: 0
50_orbs: 0
80_orbs: 0
100_orbs: 0
125_orbs: 0
200_orbs: 0
250_orbs: 0
400_orbs: 0
500_orbs: 0
1000_orbs: 0
2000_orbs: 0
level_orbsanity_bundle_size:
# Set the size of the bundle for Per Level Orbsanity.
# This only applies if "Enable Orbsanity" is set to "Per Level."
# There are 50, 150, or 200 orbs per level, so your bundle size must be a factor of 50.
1_orb: 0
2_orbs: 0
5_orbs: 0
10_orbs: 50
25_orbs: 0
50_orbs: 0
fire_canyon_cell_count:
# Set the number of orbs you need to cross Fire Canyon.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
20: 50
random: 0
random-low: 0
random-high: 0
mountain_pass_cell_count:
# Set the number of orbs you need to reach Klaww and cross Mountain Pass.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
45: 50
random: 0
random-low: 0
random-high: 0
lava_tube_cell_count:
# Set the number of orbs you need to cross Lava Tube.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
72: 50
random: 0
random-low: 0
random-high: 0
completion_condition:
# Set the goal for completing the game.
cross_fire_canyon: 0
cross_mountain_pass: 0
cross_lava_tube: 0
defeat_dark_eco_plant: 0
defeat_klaww: 0
defeat_gol_and_maia: 50
open_100_cell_door: 0
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]
ok yeah that broke so it's an issue with that world
it's because the world has a completion_condition option which is forcefully overriding the normal completion_condition dict due to the old options system. this is fine to exist after the old system gets completely removed, so i don't really think core should do anything about it tbh.
This is a problem with the J&D world, not AP.
What happened?
After updating to 5.0 if i have my
Spectator.yaml
file in the Players folder. I get this error:Spectator.yaml
What were the expected results?
To still be able create, and use a slot for "spectating". No items that impact the run.
Software
Local generation