Open Silvris opened 1 month ago
we should probably do single_player = multiworld.players == 1 and not multiworld.groups
at the beginning of distribute_items_restrictive
and reuse it instead of re-calcing it, but yeah this looks correct.
we should probably do
single_player = multiworld.players == 1 and not multiworld.groups
at the beginning ofdistribute_items_restrictive
and reuse it instead of re-calcing it, but yeah this looks correct.
Seconding this
What is this fixing or adding?
A regression from #2415 that caused generation to fail when a player tried to generate a single player game with an item link group (such as for "remote" items).
Additionally, a secondary fix was added to solve an issue with item linking items with multiple classifications (primarily filler and progression) having the filler items become available before the progression items.
This latter fix is a bit hacky and will change any seeded generation that includes an item linked world, so an alternative solution may be better here.
How was this tested?
SilvrisKDL3_2.zip
The attached yaml on seed 73239063241706949923 will fail without both fixes applied.