Open josephwhite opened 4 days ago
I'll be honest, I don't really see the point of this feature, and as such, I'm not really in a position to spend the time testing it or enumerating the several stylistic changes that would need to be made for the new code to match the code around it.
I am currently rewriting to add a Text Shuffle option which will randomize the text from messages boxes to messages from a custom pool. I guess it would have made more sense to start there (rando before plando), but I am going to have to put this back in drafts while I map out the rest of the message boxes.
I'm going to get ahead of you spending too much time on this and say that lx5 and I (mostly him) have a branch with a significant amount of rewrites to the code that are liable to conflict with any major feature development. I'll talk it over with him and see if this is a feature we want to support, and if so, we'll probably just incorporate it ourselves.
What is this fixing or adding?
Adds a plando text option for Super Mario World.
Gives players the ability to change the intro text.
How was this tested?
Several seed and rom generations with a single SMW player.
If this makes graphical changes, please attach screenshots.