Closed Malnourshied closed 1 year ago
Okay so I'm an idiot.
Apparently the Dayz Editor was adding an invalid parameter at the end of object entry, like this:
SpawnObject("Ammo_FlareRed", "13478.700195 53.129299 6156.080078", "8.499996 0.000000 0.000000", 1);
It's the " , 1 " That's the problem, removing it from the end of the object allows it to be compiled normally.
SpawnObject("Ammo_FlareRed", "13478.700195 53.129299 6156.080078", "8.499996 0.000000 0.000000");
Works as intended, Apologies.
When compiling objects through the init.c I hit an apparent limit, exactly how many objects can be effectively loaded without hitting this limit?
Okay, so this has evolved into an issue. I went down to 179 objects and I'm fairly certain it can handle more than that, I'm beginning to think it's a particular object that's causing the compile error..