Arkensor / DayZCommunityOfflineMode

A community made offline mod for DayZ Standalone
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dayz stress-test

DayZCommunityOfflineMode 4.1

The DayZ Community Offline Mode offers the ability, to explore the world of DayZ in a singleplayer environment. While this mode does not represent the actual DayZ gameplay it offers other possibilites for developers, content creators and player who do want to experiment around but not loose all their progress from online.

This is UNOFFICIAL, so don't blame the DayZ development team if this is not working at all for you!

Info for server owners & mappers

There is now a wiki page available on how to use the community offline mode to spawn map objects on your server or mission you are working on: Add custom objects to your server or mission

Installation

Download this zip archive.
Make sure you are on the latest STABLE or EXPERIMENTAL version of the game.

Place the Missions folder inside your DayZ game directory (For example: C:\Program Files (x86)\Steam\steamapps\common\DayZ).

Now you now start the script DayZ/Missions/DayZCommunityOfflineMode.ChernarusPlus/DayZCommunityOfflineMode.bat to start the game. You will be loaded directly into the offline mode.
Or add the following start parameter to your game: -mission=.\Missions\DayZCommunityOfflineMode.ChernarusPlus

To uninstall this mod, simple delete all downloaded files, and rename your .disabled folders back to their original name.
You might delete your whole Missions folder and validate your game files via steam to get the original DayZ files back.

Controls

Object Editor Controls

Loot and infected spawn

By default the "Hive" that is repsonsible for spawning loot and infected is enabled. If you want to prevent loot and infected from spawning you need to follow this guide: Toggle loot and infected spawn

Disabling the hive increases the game performace.

Logfiles

In case you want to report errors to us or the offical dayz dev team, you might need logfile info. We also save the positions you printed ingame in it so that you might revisit them later on by saving them in some textfile. Locations are stored inside the script.log for now.

You find your logfiles here: Press WINDOWS + R -> Type in %localappdata%/DayZ -> Hit enter.

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