COM now cfgGamePlay.json, cfgEffectArea.json, and cfgUndergroundTriggers.json. #322 #308
Added configurable COMPositions.json to C:\Users\USERNAME\Documents\DayZ\CommunityOfflineMode.
COM Objects now save to your mission/custom folder. #315
COM Object files are split into 150 object per file to prevent crashes on start. #337 #333 #309 #306 #303
COM object files are automatically saved to your cfgGamePlay.json objectspawnerArr list when saved.
COM will not remove any other items you have in your cfgGamePlay.json objectspawnerArr, dont worry)
Added MS3 to spawn menu.
Updated object preview exclusion list to prevent crashes. #311 #341
File Changes:
CommunityOfflineClient.c
Now reads cfgGamePlay.json, cfgEffectArea.json, and cfgUndergroundTriggers.json variables by default.
Removed SetupWeather(), use $mission:cfgWeather.xml to configure the weather.
Added worldMap and gameVersion variables to change editor object save file names automatically.
StaticFunctions.c
Added worldMap, gameVersion, objectsFilename, and BASE_COM_DIR to StaticFunctions.c
Moved BASE_COM_DIR to StaticFunctions.c
PositionMenu.c
COMPositions.json can be renamed or deleted to restore the default COMPositions.json file.
Positions are now inserted into the Positions menu in the same order as the COMPositions.json file.
Added positions for Namalsk.
Disabled teleporting while in vehicle to prevent player glitching.
CameraTool.c
Disabled camera tool while in vehicle to prevent player glitching.
ObjectEditor.c
Changed m_SceneObjects to Objects to match vanilla objectSpawnerArr json format.
Saving and loading object scale.
Added ScaleObject function. (Objects cannot be moved or orientated after scaling, objects must be recreated as they are moved, if scaled)
Checking ObjectInfoMenu.editingPos before updating ObjectInfoMenu positions on SelectObject.
GameMenu.c
Changed name of HMMVV to M1025 to match the in-game display name.
Added MS3 Truck.
Added additional wheels to all vehicles to accommodate the new spare slot, some wheels were attaching to the spare instead of the tire slot.
ObjectInfoMenu.c
Added editingPos bool, set OnMouseEnter and OnMouseLeave to prevent text updating while typing.
Adjusted OnChange and OnMouseWheel to allow scaling.
ObjectMenu.c
Tested all items again and updated m_excludeBroken list.
SceneSaveST.c
Moved to ObjectSave.c
Changed m_SceneObjects to Objects to match vanilla objectSpawnerArr json format.
Changed param array to ObjectData array to allow proper objectSpawnerArr json format saving.
ObjectData.c
Added Scale.
COMKeyBinds.c
Disabled teleporting while in vehicle to prevent player glitching.
Brandon10x15.
Dev notes:
Added worldMap variable to allow automatic detection for file saving.
-- (although now that objects save to the custom folder there is no need for different file names)
Changed all #includes to make it easy to update the core folder for each map.
Example:
Changed This: #include "$CurrentDir:missions\DayZCommunityOfflineMode.Enoch\core\ModuleManager.c"
To This: #include "$mission:core\ModuleManager.c"
The $mission:core folder and init.c can now be updated across all missions without changing any files.
Overview:
File Changes:
CommunityOfflineClient.c
StaticFunctions.c
PositionMenu.c
CameraTool.c
ObjectEditor.c
GameMenu.c
ObjectInfoMenu.c
ObjectMenu.c
SceneSaveST.c
ObjectData.c
COMKeyBinds.c
Dev notes:
Added worldMap variable to allow automatic detection for file saving.
-- (although now that objects save to the custom folder there is no need for different file names)
Changed all #includes to make it easy to update the core folder for each map. Example: Changed This: #include "$CurrentDir:missions\DayZCommunityOfflineMode.Enoch\core\ModuleManager.c" To This: #include "$mission:core\ModuleManager.c"
The $mission:core folder and init.c can now be updated across all missions without changing any files.