Open aussielimes opened 1 year ago
Looks like they moved GetMousePos method out of game object, now it's available as global method:
To quickly fix this locally, replace all g_Game.GetMousePos
occurrences with GetMousePos
in mission files (using Visual Studio Code or other editor), like so:
My man! thank you.
Looks like they moved GetMousePos method out of game object, now it's available as global method:
To quickly fix this locally, replace all
g_Game.GetMousePos
occurrences withGetMousePos
in mission files (using Visual Studio Code or other editor), like so:
DId this and DayzDiag Still wont work.
Looks like they moved GetMousePos method out of game object, now it's available as global method: To quickly fix this locally, replace all
g_Game.GetMousePos
occurrences withGetMousePos
in mission files (using Visual Studio Code or other editor), like so:DId this and DayzDiag Still wont work.
Hmm.. Do you have the same error telling about undefined function?
Looks like they moved GetMousePos method out of game object, now it's available as global method: To quickly fix this locally, replace all
g_Game.GetMousePos
occurrences withGetMousePos
in mission files (using Visual Studio Code or other editor), like so:DId this and DayzDiag Still wont work.
Hmm.. Do you have the same error telling about undefined function?
Sorry forgot to reply but this works now. However, a certain file in missions doesn't work now but it used to in 1.22.
In 1.23 I get this compile error when launching in diag mode (DayZDiag_x64)
Diag mode is helpful for testing stuff and worked in previous versions of the game so if there's an easy fix I would appreciate it