This server and client side, customizable mod allows the world to automatically heal Creeper explosions. It has support for configuring a custom block-replace list, for telling the mod what blocks to use to replace a previously broken one, allowing for balancing and preventing potential abuse of this mod.
Special modes that customize the way explosions are healed even further:
Blocks will be healed during the explosion healing process. A block may be healed at a position if a player would also be able to place a block at that position.
This mod also supports the healing of different types of explosion sources, such as mobs, TNT and blocks such as beds and end crystal blocks. You can also configure a blacklist for mob explosion sources that should not be healed.
You can individually configure whether explosions coming from different sources should drop their items. By default, all explosion source types except mob explosions are not allowed to drop their items, but you can configure these settings individually via the config file or via commands. There is also a blacklist for mob explosion sources that should not drop items when exploding.
Configure the amount of time it takes for an explosion to start healing, and the amount of time between each block placement. Keep in mind that some explosion modes will use their own values for the explosion heal and block placement delays.
Toggle the restoration of block NBT data when healing the block. You can also optionally force this block to always heal to guarantee the original block along with its nbt data is always healed
You can make blocks such as sand and gravel remain in place when healed. These will only fall when receiving a neighbor update.
You can configure an optional whitelist that allows you to specify the blocks that are allowed to heal in an explosion. To do this, you can open the mod's configuration file, and find the following section:
#Use an optional whitelist to customize which blocks are allowed to heal. To add an entry, specify the block's namespace
#along with its identifier, separated by a colon, and add it in-between the square brackets below. Separate each entry with a comma.
#Example entries:
#whitelist_entries = ["minecraft:grass", "minecraft:stone", "minecraft:sand"]
[whitelist]
whitelist_entries = ["minecraft:placeholder"]
To add entries to the whitelist, you can add a string containing the block's namespace and identifier separated by a colon to the array, like shown in the example above. Separate each entry with a comma. You can also find a preference setting named "enable_whitelist" to enable or disable the usage of the whitelist.
In the mod's config file, you can customize a "replace map". This is used if you would like a certain block to be healed with another one, instead of using the same block. If a block is healed with another one, the properties of the original block will be carried over to the new block, preserving properties like the block's orientation.
To add entries to the replace map, you can open the configuration file (located in your config folder and named creeper-healing.toml
), scroll down and add entries below the [replace_map]
section, using the following format, and separating each entry by skipping a line:
"minecraft:name_of_old_block" = "minecraft:name_of_new_block"
By default, the mod includes the following entry in the replace map:
"minecraft:diamond_block" = "minecraft:stone"
You can also find settings to toggle extra features, such as:
All of the mod's settings can also be modified in-game via commands. Access all of them via the /creeper-healing
parent command. The config file also supports being reloaded in-game via /creeper-healing reload_config
to avoid having to restart the server or world. Note that all commands require operator permission.
When the server or game is started, the mod will look for an existing creeper-healing.toml
file for the config folder of your game. If it exists, it will read the values from there. If not, it will create a new config file in /config/creeper-healing.toml
. You can then edit this file to configure the mod, and restart the server or game to apply the changes, or use the /creeper-healing reload_config
in-game command.
The following is the default configuration file generated upon first mod initialization or whenever the mod fails to find the config file during server or world shutdown.
#Configure the delays related to the healing of explosions.
[delays]
#(Default = 3.0) How much time in seconds should an explosion wait for to begin healing.
explosion_heal_delay = 3.0
#(Default = 1.0) The time in seconds that a block takes to heal.
block_placement_delay = 1.0
#Toggle whether certain explosion should drop items. Does not include items stored in container blocks.
[explosion_item_drops]
#(Default = false) Whether to drop items on explosions caused by mobs such as Creepers.
drop_items_on_mob_explosions = false
#(Default = true) Whether to drop items on explosions caused by blocks such as beds or end crystal blocks.
drop_items_on_block_explosions = true
#(Default = true) Whether to drop items on explosions caused by TNT blocks and TNT minecarts.
drop_items_on_tnt_explosions = true
#(Default = true) Whether to drop items on explosions such as those caused by wind bursts.
drop_items_on_triggered_explosions = true
#(Default = true) Whether to drop items on explosions whose source is not any of the ones provided in this setting category.
drop_items_on_other_explosions = true
#Add mob identifiers to this blacklist to prevent explosions caused by the added mobs from dropping items if drop_items_on_mob_explosions is enabled.
drop_items_on_mob_explosions_blacklist = ["minecraft:placeholder"]
#Configure which explosions are allowed to heal.
[explosion_sources]
#(Default = true) Heal explosions caused by mobs such as Creepers.
heal_mob_explosions = true
#(Default = false) Heal explosions caused by blocks such as beds or end crystal blocks.
heal_block_explosions = false
#(Default = false) Heal explosions caused by TNT blocks and TNT minecarts.
heal_tnt_explosions = false
#(Default = false) Heal explosions such as those caused by wind bursts.
heal_triggered_explosions = false
#(Default = false) Heal explosions caused by sources which aren't any of the ones provided in this setting category.
heal_other_explosions = false
#Add mob identifiers to this blacklist to prevent explosions caused by the added mobs from healing if heal_mob_explosions is enabled.
heal_mob_explosions_blacklist = ["minecraft:placeholder"]
#Choose between different special modes for explosion healing. Note that certain healing modes will not follow the explosion delay and block delay settings.
[explosion_healing_mode]
#(Default = "default_mode") Choose any of the following healing modes by copying one of the strings and pasting it into the value of the "mode" setting below:
#"default_mode", "daytime_healing_mode", "difficulty_based_healing_mode", "blast_resistance_based_healing_mode"
mode = "DEFAULT_MODE"
#Toggleable settings for extra features.
[preferences]
#(Default = false) Whether to restore block nbt data upon healing. This option prevents container blocks like chests from dropping their inventories. Does not apply when the healed block is different from the destroyed block due to a replace map entry.
restore_block_nbt = false
#(Default = false) Whether to force blocks with nbt data to always heal, even if the replace map specifies a replacement for that block, and regardless of the block that may be occupying that position at the moment of healing.
force_blocks_with_nbt_to_always_heal = false
#(Default = true) Allows for a falling block, like sand or gravel, to fall when healed. Disabling this option makes the falling block have to receive a neighbor update before falling.
make_falling_blocks_fall = true
#(Default = true) Whether a block placement sound effect should be played when a block is healed.
block_placement_sound_effect = true
#(Default = true) Whether a block placement sound effect should produce some cloud particles.
block_placement_particles = true
#(Default = true) Makes explosion heal immediately when a potion of Healing is thrown on them.
heal_on_healing_potion_splash = true
#(Default = true) Makes explosions begin their healing process when a potion of Regeneration is thrown on them.
heal_on_regeneration_potion_splash = true
#(Default = false) Toggle the usage of the whitelist.
enable_whitelist = false
#Use an optional whitelist to customize which blocks are allowed to heal. To add an entry, specify the block's namespace
#along with its identifier, separated by a colon and enclosed in double quotes, and add it in-between the square brackets below. Separate each entry with a comma.
#Example entries:
#whitelist_entries = ["minecraft:grass", "minecraft:stone", "minecraft:sand"]
[whitelist]
whitelist = ["minecraft:placeholder"]
#Add your own replace entries to configure which blocks should be used to heal other blocks. The block on the right will be used to heal the block on the left.
#Specify the block's namespace along with the block's name identifier, separated by a colon and enclosed in double quotes.
#Example entry:
#"minecraft:gold_block" = "minecraft:stone"
#Warning, the same key cannot appear more than once in the replace map! For example, the following will cause an error:
#"minecraft:diamond_block" = "minecraft:stone"
#"minecraft:diamond_block" = "minecraft:air"
[replace_map]
"minecraft:diamond_block" = "minecraft:stone"
If you would like to report a bug, or make a suggestion, you can do so via the mod's issue tracker.
Clone this repository on your PC, then open your command line prompt on the main directory of the mod, and run the command: gradlew build
. Once the build is successful, you can find the mod under /creeper-healing/build/libs
. Use the .jar file without the "sources"
.