ArrestedSoftwareDevelopment / BananaCollectorStarter5

A community driven, just for fun, Unreal Engine project.
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arresteddevelopment mrbananagrabber

BananaCollectorStarter5

Demo

I HAVE SCRAPPED MY INITIAL PROJECT IN FAVOR OF A MUCH MORE ROBUST AND WORKING VERSION WHICH I HAVEN'T UPLOADED YET BECAUSE IT'S TOO BIG FOR BASIC GITHUB. Ancient history from a week ago follows.

An out-growth of me working through some tutorials at https://www.raywenderlich.com/771-unreal-engine-4-tutorial-for-beginners-getting-started. It all started because this guy used a banana object. Then I found a 3D-printed Mr. Banana Grabber object by Justin Wilcott (https://www.thingiverse.com/jwilcott/designs), and put it back together (poorly) in Lightwave 3D. Ideally, people who are better with Unreal Engine will pick this project up.

I'm just working on the basic mechanics right now. The real fun, I feel, will come in the level design.

Planned updates include:

MAKE THE DAMN CHARACTER FACE IN THE DIRECTION OF TRAVEL. FIXED Add the Bluth sign to the banana stand. Rebuild the Mr. Banana Grabber mesh to include his ears, and rotating wheels on the segway. Rebuild the player's pawn as a character. (I made a huge mistake.) FIXED Intro splash screen. More samples from the show. Theme music. Jump function. ADDED Obstacles that make you lose bananas. Camera follows player. ADDED Integrate the stair car. (And hop-ons!) HUD with score and timer systems.

Planned level ideas:

Tutorial/introductory level. (Which is what this is.) There's Always Money in the Banana Stand. (Money falls from the sky to be collected.) Flamer. (Prevent the stand from being burned down). I Blue Myself. (?) The Final Countdown. (?) Balboa Island map. Model Home map.

Ultimately:

Multi-player. Tobias, etc. as playable characters.