Closed ibrahimnasson closed 10 months ago
Sound like a good idea, would you like to give it a try?
I have tried copying from the vscroll_indicator but the concept seems to be slipping away
Element hscroll_indicator(Element child) { class Impl : public NodeDecorator { using NodeDecorator::NodeDecorator;
void ComputeRequirement() override {
NodeDecorator::ComputeRequirement();
requirement_ = children_[0]->requirement();
requirement_.min_y++;
}
void SetBox(Box box) override {
box_ = box;
box.y_max--;
children_[0]->SetBox(box);
}
void Render(Screen& screen) final {
NodeDecorator::Render(screen);
const Box& stencil = screen.stencil;
const int size_inner = box_.x_max - box_.x_min;
if (size_inner <= 0) {
return;
}
const int size_outter = stencil.x_max - stencil.x_min + 1;
if (size_outter >= size_inner) {
return;
}
int size = 2 * size_outter * size_outter / size_inner;
size = std::max(size, 1);
const int start_x =
2 * stencil.x_min + //
2 * (stencil.x_min - box_.x_min) * size_outter / size_inner;
const int y = stencil.y_max;
for (int x = stencil.x_min; x <= stencil.y_max; ++x) {
const int x_up = 2 * x + 0;
const int x_down = 2 * x + 1;
const bool up = (start_x <= x_up) && (x_up <= start_x + size);
const bool down = (start_x <= x_down) && (x_down <= start_x + size);
const char* c = up ? (down ? "__" : "_ ") : (down ? " _" : " "); // NOLINT
screen.PixelAt(x, y) = Pixel();
screen.PixelAt(x, y).character = c;
}
}
};
return std::make_shared
Thanks! I will add the feature from this PR: https://github.com/ArthurSonzogni/FTXUI/pull/753
could we get this element Decorator as i notice we only have the vscroll_indicator