Open Assemberist opened 2 years ago
I'm not sure if non-battle mode is needed. And limitation can be done for spell learning: if lvl of spell(sp_lv) < than lvl of character(ch_lv) then char should do (sp_lv-ch_lv)^2 attempts to completely learn it.
I guess it is not very interest mechanic. It should not be implemented as some shop.
Spells can be learned when: 1) Gamer looks for enemy's technics and try to repeat it. 2) Read from spell-book. 3) Eventually open it if he is enough experienced. 4) Ask someone to teach him.
Ways to improve skills is use this skill. Reading of skill-books allows only shorten the time (since skills can't be learned or improved without practice).
That thing requires implementation of many other game elements so the issue will be postponed.
Spell help also can be shown by default. It is not needed turn on/off it every time.
Levels of spells and experience are implemented, but user cant use it. User interface should be updated. It is second part of #13.
Tasks: 1) Crete spell shop 2) Add info (to see level, exp, etc). Perhaps it will e separate activity.