Assemberist / cppRpg

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Update spell handling #20

Open Assemberist opened 1 year ago

Assemberist commented 1 year ago

Behavior of spells should be updated because #14 going to be introduced. Spells is separate entity and should be handled in separate activity. And also #14 already have too much progress.

New design rule was introduced in the scope of development: Effects should be mooved between objects/items only with any interaction or in scope of a spell.

Additional target of the issue is to allow to cast spells directly to an equipment.

Assemberist commented 1 year ago

Throw item of an enemy to him leads to seg fault.