Open Assemberist opened 1 year ago
There is some ideas how key mapping can be implemented:
1) The game is presented as source. So new header can be introdiced (where the key configuration will be presented as set of macro define's). Definition of keys can be changed in the header and the game can be compiled with the configration. 2) The configuration can be changed in runtime through settings as in other games. 3) Replacer can be implemented.
Right now i can't choose concret implementation.
Add possibility to change key configuration.